Mood
Настроение и рассудок
Настроение отражает, насколько счастлив ваш персонаж на космической станции 13, и динамически изменяется в зависимости от того, что происходит с вами или вокруг вас, что реалистично влияет на него. Настроение оказывает значительное влияние на игровой процесс: плохое настроение снижает, а хорошее – повышает рассудок. Рассудок имеет различные эффекты в зависимости от его состояния. Здоровый рассудок оказывает такие эффекты, как снижение чувства голода и возможность быстрее выполнять определенные действия. Однако при низком уровне рассудка у вас могут возникнуть проблемы с концентрацией внимания, вы будете медленнее выполнять действия и даже ходить шаркающей походкой.
Вы можете увидеть текущее состояние своего персонажа, нажав на значок на экране, который напоминает лицо.
Moodlets
A mood event is called a moodlet. In simple terms, your overall mood is directly related to the moodlets you have. Each moodlet has a modifier and sometimes a time; modifiers are the amount of mood that the event will add or remove, and it will do these for as long as its time has not expired, or the event hasn't ended. For instance, if a moodlet has a modifier of +1 for 3 minutes, you will have that slight boost to your mood for three minutes, but once this time has ended, you will not, or if you enter an ugly room, you will gain a bad moodlet until you leave the room.
Many actions and factors play into different moodlets, from something as simple as petting a corgi to something more complex like how filthy your surroundings are. As a rule of thumb, taking care of yourself and treating your body well will make you happier, while neglecting needs such as hunger and getting very hurt will make you sad.
Some traits also modify moods in some way. Jolly and Depressed will make you randomly happier or sadder with no prompting, and Apathetic will reduce all mood impacts by 20%.
Mood Thresholds
There are nine different mood thresholds that allow you to see your general morale state as an icon on your HUD:
Sanity Thresholds
Similar to mood, Sanity has 6 thresholds which can be reached.
| Name | Threshold | Description Ingame |
|---|---|---|
| Great | 125> | My mind feels like a temple! |
| Neutral | 100 to 125 | I have been feeling great lately! |
| Disturbed | 75 to 100 | I have felt quite decent lately. |
| Unstable | 50 to 75 | I'm feeling a little bit unhinged... |
| Crazy | 25 to 50 | I'm freaking out!! |
| Insane | <25 | AHAHAHAHAHAHAHAHAHAH!! |
Sanity Effects
Sanity has notable effects on your character:
- Very sad characters will move more slowly.
- The screen will become progressively more blurred as you become more sad, to represent inability to focus.
- Action speeds vary with mood, up to a maximum of -25% speed for the severely depressed and +10% speed for the very happy.
- Hunger rate is proportional to mood. Depression will spurn you to eat more, while contentedness will make you eat less.