Guide to Telecommunications: различия между версиями

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(Осталось доперевести информацию в конце. По информации, которая уже есть сейчас можно всё починить/настроить.)
 
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* 1x [[File:Subspace_amplifier.png]] Subspace Amplifier
* 1x [[File:Subspace_amplifier.png]] Subspace Amplifier


[[File:Simple_telecomms.png|thumb|286px|Невероятно лёгкая, но рабочая версия телекомов.]]
[[File:Simple_telecomms.png|thumb|286px|Невероятно лёгкая в исполнении, но рабочая версия телекомов.]]
'''Нужные вам машины:'''
'''Нужные вам машины:'''
* [[File:Sreceiver.gif]] [[Subspace Receiver]]
* [[File:Sreceiver.gif]] [[Subspace Receiver]]

Версия от 15:40, 4 ноября 2020

Быстрая починка телекомов

Радио вдруг перестало работать? Кто-то или что-то взорвало телекомы? Вот быстрый гайд как починить связь:

  1. Телекомы частично разрушены?
    1. Убедитесь что в АПЦ доходит энергия, и он включен на передачу энергии всем машинам.
    2. Посмотрите какая машина отсутствует: Receiver(Приёмник), Bus(Распределитель), Processor(Обработчик), Broadcaster(Передатчик).
    3. Идите в Мы можем починить это?, постройте отсутствующие машины, и свяжите, как написано в инструкции.
  2. Телекомы абсолютно разрушены и выброшены в сингулярность??
    1. Идите в Мы можем починить это? и следуйте инструкциям.
  3. Все в порядке, но машины выключены (нет красивых миганий на машинах)?
    1. Было ли оповещение из ЦК, что-то вроде "Ionospheric anomalies detected. Temporary telec#MCi46:5.;@63-BZZZZT", если было, подождите пару минут, и машины через время начнут работать снова автоматически. Обратите внимание, что выключение телекомов может произойти без отправки вам какого-либо предупреждения, поэтому просто подождите 5 минут, если ничего не работает.
    2. Проверьте АПЦ: Основное питание (Main breaker) и equipment (Энергоканалы) должны быть включены. Если они выключены - включите.
    3. Проверьте оборудывание мультитулом и посмотрите стоит ли выключатель в положении ВКЛ? Если нет, переключите его.
  4. Оборудывание включено, но все еще ничего не слышно по радио?
    1. Проверьте Telecommunication Hub (Телекомуникационный центр) своим мультитулом.
      1. Название сети tcommsat? Если нет, Верните на tcommsat и...
        1. Листайте вниз в меню Telecommunication Hub's(Телекомуникационного центра), пока не увидите MULTITOOL BUFFER.
        2. Нажмите[Add Machine], информация из Хаба теперь на вашем мультитуле.
        3. Используйте мультитул, например, на Subspace Receiver.
        4. Листайте вниз и нажмите [Link] Что бы соеденить машину к Телекомуникационному центру.
        5. Повторите с каждой машиной (кроме СМЕСов, blackbox recorder(записывающего устройства черного ящика), messaging server(Сервера сообщений) и компьютеров снаружи).
    2. Убедитесь, что другие устройства включены, и укажите правильное имя сети.
    3. Идите в Telecommunications Traffic Control Console (Консоль по управлению трафиком).
      1. Войдите.
      2. Просканируйте сервера.
      3. Нажмите на сервер.
      4. Идите в главное меню и повторяйте со всеми серверами.


Комната:

Заполнена невероятно холодным газом Не вдыхайте его, и не стойте в нём без включённого баллона с воздухом. В ней есть свой АПЦ и СМЕС. Если АПЦ разрушено, замените его немедленно.

Инструменты

Доступ ко всем машинам и управление ими осуществляется с помощью мультитула. Один лежит в телекомах в начале раунда. Что бы соеденить машины, вам нужно загрузить в память мультитула информацию, затем нажать [Link]. Большинство телекоммуникационных машин также имеют ФИЛЬТРЫ, чтобы определять, какие частоты передаются через какие части оборудования. Кроме того, каждая машина имеет ИДЕНТИФИКАЦИОННУЮ СТРОКУ, которая представляет собой просто его уникальное имя, и СЕТЬ, по умолчанию tcommsat, что позволяет ей связываться с машинами только с тем же сетевым именем. ЕСЛИ ВЫ ИЗМЕНИТЕ СЕТЕВОЕ НАЗВАНИЕ, ВСЕ МАШИНЫ ПЕРЕСТАНУТ БЫТЬ СВЯЗАНЫМИ. ИЗМЕНИТЕ НАЗВАНИЕ ХАБА ЭТО САМЫЙ ОБЫЧНЫЙ МЕТОД ГЕТТО САБОТАЖА.

Машины

  • Subspace Receiver: Получает ;Радио сигналы
  • Subspace Broadcaster: Отправляет ;Радио сигналы
  • Bus Mainframe: Регулирует ;Радио сигналы
  • Processor: Расшифровывает ;Радио сигналы
  • Servers: Регестрирует ;Радио сигналы
  • Hub: Берёт ;Радио сигналы и отправляет их в нужные машины.
  • Relay: Соеденяет Hub с другим Z-уровнем. Позволяет ;Радио сигналам транслироваться на другие Z уровни.

Как оно работает

Каждый шаг обычно отправляется через HUB.

  1. Station Bounced Radio.png Сигнал поступает из наушника/радио/чего-то ещё.
  2. Sreceiver.gif Приходит в RECEIVER (Приёмник).
  3. Bus.gif Сигнал отправляется на BUS (Распределитель).
  4. Pro.gif Сигнал передаётся PROCESSOR (Обработчику). Обратите внимание, что ПРОЦЕССОР И РАСПРЕДЕЛИТЕЛЬ ДОЛЖНЫ БЫТЬ СОЕДИНЕНЫ НАПРЯМУЮ.
  5. Bus.gif Сигнал возвращается в BUS (Распределитель)
  6. Server.gif Сигнал регистрируется на SERVER (Сервере .
  7. Broad.gif Сигнал переходит в BROADCASTER (Передатчик).
  8. Headset.png И дальше отправляется на все радио устройства.


Машины, которые обязательны:

  • Subspace Receiver
  • Subspace Broadcaster
  • Bus Mainframe


Машины, которые, чисто технически, не нужны:

  • Processor. Почему? Без него вы получите что-то вроде:

>/;v**r; [145.9] says, "*ри на в;<th$>/е э>$>*и сл*о#$*& %№?*№%? не б"%№и пе#ны%/****"

Selene Avery говорит, "Посмотри на все эти слова которые не были переведены."

По// [Инженерный] верещит, ";олл>$хоче*>*&*&%$e

Выше преведена в пример привязка Получателя к Распределителю и Передатчику.


Мы можем починить это?

ТЕПЕРЬ ПРОИГНОРИРУЙ ВСЕ ВЫШЕ И И ПРОЧИТАЙ КАК НЕВЕРОЯТНО БЫСТРО И ЛЕГКО ПОЧИНИТЬ ТЕЛЕКОМЫ, НЕ ВАЖНО ЧТО С НИМИ СЛУЧИЛОСЬ.


Инструменты, которые тебе нужны:

  • Screwdriver tool.png Отвёртка
  • Wrench.png Ключ
  • Wirecutters.png Кусачки
  • Crowbar.png Лом


Полный список того, что вам нужно(Заметка: большинство из этих предметов можно найти в Technical Storage, но недостаточно, чтобы построить все телекомы с нуля. Если вы восстанавливаете всё именно с нуля, мы предлагаем разобрать любые телекоммуникационные машины, оставшиеся после взрыва или чего-то еще. Если это не вариант, займитесь РнД, чтобы сделать больше нужных предметов):

  • 1x Module.png Subspace Receiver Board, 1x Module.png Bus Mainframe Board, 1x Module.png Processor Unit Board, 1x Module.png Subspace Broadcaster Board
  • 1x CableCoils.png Cable Coil
  • 9x Micro Manipulator.png Micro Manipulators (only 4 in Tech Storage!)
  • 1x Scanning Module.png Scanning Module (none in Tech Storage!)
  • 3x Micro-laser.png High-Power Micro Laser
  • 4x Hyperwave filter.png Hyperwave Filter
  • 3x Subspace ansible.png Subspace Ansible
  • 1x Ansible crystal.png Ansible Crystal
  • 1x Subspace Analyzer.png Subspace Wavelength Analyzer
  • 1x Subspace amplifier.png Subspace Amplifier
Невероятно лёгкая в исполнении, но рабочая версия телекомов.

Нужные вам машины:

Это можно сделать в любой комнате/корридоре с заряженым APC, включая взорваное помещение телекомов.

После постройки:

  1. Очистите ЛЮБЫЕ частотные фильтры на машинах.
  2. Измените имя сети на tcommsat на каждой машине. Это приведет к отключению машин, поэтому сделайте это перед следующим шагом.
  3. Добавьте Bus Mainframe в вашу память мультитула (Внизу списка, тыкать "Multitool Buffer")
  4. Соедените с Broadcaster, Processor, и Receiver (Нажмите"Add Machine").

Это всё. Вы всё сделали. Он будет обрабатывать все телекоммуникационные сигналы без задержек, статических помех и потери функциональности.

A More Elaborate Guide to Telecommunications

The Central Compartment

Базовый пример центрального телекоммуникационного отсека. Все основные машины, включая компьютер для мониторинга и регистрации, присутствуют.

A functional telecommunication central compartment (otherwise known as the "Server Room") contains several machines, each with its own isolated function. These machines make up a usually independent telecommunication network, with a pre-specified array of frequencies to process. Optionally, monitoring computers may be used to keep track of telecommunication activity and network integrity. It is important to notice that the machines, most dominantly the Processor Units, generate a significant amount of heat. The central compartment is generally kept at a very low temperature to prevent the damage of the hardware infrastructure, so maintenance is usually not done without proper protective equipment.

A central communications compartment is not necessary for a functional telecommunications network. In fact, it may be more efficient to separate the network into sub-nets. Nanotrasen Tech Department, however, strongly suggests the centralization of the machinery for easier maintenance and bookkeeping. While a strong central compartment may be easier to maintain, it is also easier to sabotage or blow up. The only thing worse than explosive concussion damage and massive atmospheric de-stabilization is a downed communication grid. A central compartment should be well-fortified and stable, and fortunately for the crew, Nanotrasen cannot pinch for pennies in this department. The station will either receive a robust Communications Satellite or inner-station Server Room.

The Machines

There are 5 different kinds of machines essential for a healthy telecommunication network. Without one or the other, the entire system would cease to function or would not function optimally. All telecommunication machines idle until they receive a signal, and all the machines are built with Hyperwave Filtering modules that allow for the scanning of signal's frequency regardless of intensity. This means each machine can selectively choose which signals to pay attention to, if there are any specified frequencies to tune into.


Sreceiver.gif Subspace Receivers

Subspace Receivers are essential to a subspace telecommunication network. They have a long-term subspace window open at all times, and create the subspace-equivalent of a gravity well in its warped version of space-time. FTL signals traveling in subspace are going too "fast" to be sucked into the gravity well, but a carbon copy of the signal is produced whenever a signal passes through the pocket. This signal is then converted into a real radio wave by the Subspace Receiver and passed onto all immediately-linked machines. In a typical scenario only Bus Mainframes would receive the signal.

Relay.gif Telecommunication Relays

Telecommunication Relays are very essential creating a full network. They allow the network to expand by being able to send signals past Z levels. Meaning that when saying something in the radio, after the message is processed the HUB will locate all linked relays and add their Z level information to the signal data, which will then broadcast on the level when it reaches the broadcaster. It works by charging atoms for an almost faster than light signal. It then gets broadcasted to the hub, the only machine that can receive these almost-light speed signals and then sends them ideally to a Bus Mainframe.

Hub.gif Telecommunication Hub

Telecommunication Hub is the main junction for the network. It is connected to many relays that are scattered along space, waiting to receive and send information to buses and relays. It uses a high level technology of circuits to send information as efficiently and as fast as possible.


A simple visual synopsis of a basic radio telecommunication network. It shows the "route" a subspace transmission travels before it reaches its end destination(s).

Bus.gif Bus Mainframes

Bus Mainframes regulate and handle the transfer of massive quantities of data at near instantaneous speeds. They are not essential to a network, but are required to keep data transfer instant. They usually transfer data back and forth between servers and processor units. If a Bus Mainframe is missing, network output may be unreliable or slow.


Pro.gif Processor Units

Processor Units decrypt, clean and stretch hyper-compressed radio signals. Radio signals are sent into subspace using a preset encryption hash but random seed, which makes the process of encrypting and sending very light but unpacking and decrypting heavy due to the weird nature of subspace. Processor Units can instantly make signals readable by other machines. They are not essential to a subspace network but if one is missing, network output may not be understandable.


Server.gif Telecommunication Servers

Telecommunication Servers log network statistics and signal traffic for easy maintenance. Each server represents a "channel" in the Nanotrasen default settings. They can listen in to multiple channels, however. For each signal that is sent to a server, a database entry is created and the signal's information is stored. The servers also help by sorting the order in which signals are transferred to subspace broadcasters, which is vital for instantaneous signal transferring.


Additionally, Telecommunication Servers are capable of running user-written scripts (removed from /tg/-servers in 2015) through use of a Telecommunications Traffic Monitor. When a signal passes through a server (and the server is set to automatically execute code), the interpreter halts the signal until the code has finished executing, then releases the signal. During this time, the server's script interpreter can modify the signal's contents or flag it as a rejected signal, which will cause broadcasters to ignore it.

Broad.gif Subspace Broadcasters

Subspace Broadcasters are impressive pieces of hardware that are capable of opening large enough subspace windows to transfer de-compressed data bursts, in encoded radio waves, through. They are necessary for any network that is expected to output information back to receiving radio devices. They operate by directing high-powered lasers into a small subspace window and fluctuating the amplitude of radio waves through subspace, allowing the large data packets easier entering and exiting of subspace.


Message server anim.gif Messaging Servers

Messaging Servers process and route PDA and request console messages. Takes 15 minutes of calibration before it works if newly constructed.
Use a multitool to configure its settings and link it to the (tcommsat) network and hub. If there is no active messaging server, PDA and request console messages won't work.

Blackbox recorder.gif Blackbox Recorder

Only used for keeping The Blackbox theft objective.

Maintenance Guide

Telecommunications machines are flexible and can adapt to structure changes, and they are otherwise immortal to mundane errors and crashes. However, in the event of a catastrophe such as an explosion, singularity, or anything of the like the default warranty becomes void and the machines will probably be destroyed or totaled. If one or more machines are destroyed, chances are the entire communication grid or at least part of it will be down. While intercoms and station bounced radios are capable of limited non-subspace communication it is most definitely not reliable. It should be maximum priority to get those machines up again.

If you suspect the machines aren't working properly (or at all), you should identify the cause first. Probably the most common issue is an exploded central compartment. Repair any structural damage and assess the machines. If they're still on (flashing/blinking lights, etc) then they are relatively functional. If there's been some atmospheric depressurization you're going to want to pump supercooled air into room; the machines need cold gas to survive or they will not be able to diffuse their heat into the environment, and will overheat.

Файл:Multitool-tcomm.png
The multitool-telecomm interface.

If the machines have been overheated, you can fix them by simply reconstructing them. To do this, first unfasten the exterior bolts with a screwdriver. Next, dislodge the plating with a wrench. Next, remove the internal cables with some wirecutters. After that, you can use a crowbar to remove the internal components and circuit board. From there, you can either deconstruct the empty frame or simply rebuild it. If the machines have been completely destroyed, you're going to want to build more. You're going to have to bug R&D for some really high-tier circuit boards and stock parts, or salvage some parts from other toasted telecomm machines. Keep in mind, you don't have to reconstruct ALL the machines. At the very minimum you need 1 receiver, 1 processor, 1 bus, and 1 broadcaster. You might have to manually reconnect to relays if they are destroyed, this involves a long walk.

Telecommunication Polymorphism

The machines can be retrofitted manually to work with other machines that normally would not be very common or wise. In the case of an emergency, however, it can be a life-saver. You can use a multitool to interface with telecommunication machines, which will allow you to modify some of the machines' properties. You can also link together machines with this interface, which is possibly the most important function.

In order to link two machines, access one of them with your multitool. Select [Add Machine] at the bottom of the window to store this machine in the buffer of the multitool. Now access the other machine with the same multitool. The machine previously buffered should still be in the buffer of the multitool. Select [Link] to add the machine currently buffered to the list of machine links of the machine currently accessed. This will establish a link between these two machines. (Note that it is possible to link a machine to itself; this is both harmless and pointless.)

Subspace Receivers

You can link Subspace Receivers to Processor Units if you are unable to link to a functional bus mainframe. This can and will create substantial network lag, because Bus Mainframes are needed for rapid information transferring and advanced port configurations.

Bus Mainframes

You can link Bus Mainframes to Subspace Broadcasters if you are unable to link to a functional server. This will not have much of an effect besides a very miniscule performance decrease.

If you do not link to a Processor Unit, signals' readability will suffer substantially. It will also make it impossible to directly link to broadcasters.

Processor Units

You can link Processor Units to Telecommunication Servers if you are unable to link to Bus Mainframes. This will naturally have a significant performance cost.

Telecommunication Relay

Relays must be connected to a HUB in order to add information to the signal about the Z level it is in, and which will broadcast in. It cannot be linked to any other machine usefully.

Telecommunication Hub

This machine is essential when creating relays that allow you to send the same signal to multiple broadcasters on different space levels. It is ordinarily connected to Relays, Servers and Buses. When it receives information from Relays it sends it to all linked Buses. If it receives information from a machine that isn't a Relay, it assumes it's ready-to-transmit data and then sends it to all linked Relays. This data is ideally received from Servers but Buses and Processors can send this information too.

Telecommunication Servers

These cannot really be linked to anything else other than a broadcaster. They are only needed to store logs and maintain sane bookkeeping.

Subspace Broadcasters

These are ESSENTIAL if you want an output. There is nothing you can do with these in terms of polymorphism.

Being An Ass

Now downing the radio may seem like something the captain does when he stubs his toe too hard, but downing the radios is something even the most clueless trouble maker can do, provided they have the tools. Here are some easy ways to make nobody hear the screams of the station's inhabitants.

  • Destroy the sub-space broadcaster. Those screams will be uttered, But not heard.
  • Deconstruct the processor. This makes the radio blast gibberish that nobody can comprehend.
  • Deconstruct the server and it's bus. Depending on which ones you knock out you can disable most of the command channels and such.
  • Add Filtered Frequencies to the Hub in order to only allow people to speak on those frequencies. You can do this on any machine and department channels will also suffer from not being able to pass the filter.