Guide to toxins: различия между версиями

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Дабы завершить требуемые эксперименты, получить вознаграждение и должной кооперации в исследованиях, вам нужно заполнить специальную форму Фронтира НТ. Её можно скачать на гражданскую консоль в вашем отделе, или прочих компьютерных устройствах, по типу ПДА и ноутбуков.
Дабы завершить требуемые эксперименты, получить вознаграждение и должной кооперации в исследованиях, вам нужно заполнить специальную форму Фронтира НТ. Её можно скачать на гражданскую консоль в вашем отделе, или прочих компьютерных устройствах, по типу ПДА и ноутбуков.


The application will helpfully list all available experiments as well as their tier requirements. Do note that for experiments which unlock research nodes upon completion, it is not required to reach the minimum tier. However you should endeavor to do so, as you will otherwise earn less funding and cooperation. Do note that you can only publish one paper per experiment and tier. So you cannot re-do the same tier later on to gain more rewards if you publish a worse result early.
Данная форма будет содержать список доступных экспериментов, а также условия их завершения. Отметим, что для разблокировки исследований, открывающихся после завершения экспериментов, не нужно достигать минимального уровня взрыва. However you should endeavor to do so, as you will otherwise earn less funding and cooperation. Do note that you can only publish one paper per experiment and tier. So you cannot re-do the same tier later on to gain more rewards if you publish a worse result early.


=== Using disks ===
=== Using disks ===

Версия от 14:38, 5 июня 2022


Generic rd.png
 
Руководитель Исследований Роберт Опенхаймер говорит:
"Так, держи-ка эту бомбу. Но просто запомни, что я не ответственен за те гипотетические разрушения, которые ты можешь учинить при ее подрыве."


Токсины это один из подотделов отдела Исследований и Разработок. Когда-то давно лишь одно ваше пребывание в данном отделе сразу говорило о том, что вы - плохой парень, но с изобретением научных бомб, СБ перестало хватать всех, кто вышел из этого отдела.* Команда же, вместо того, чтобы линчевать вас лишь за создание бомбы, будет вас почитать и уважать, ведь подрыв ваших бомб помог завершить множество сложных исследований, для которых были необходимы эксперименты со взрывчаткой, а также принесли немаленькую сумму кредитов на бюджет вашего отдела за продажу продуктов реакции. Это всяко лучше, чем просто превратить станцию в один грёбаный кратер! Ура Науке!

Файл:Toxins meta roundstart.png
Toxins is located within the Research Division and is the home of bomb construction with the lab on the left, a passageway in the middle and the observation room on the right.

Clipboard paper.png Бюрократия и Вы

Дабы завершить требуемые эксперименты, получить вознаграждение и должной кооперации в исследованиях, вам нужно заполнить специальную форму Фронтира НТ. Её можно скачать на гражданскую консоль в вашем отделе, или прочих компьютерных устройствах, по типу ПДА и ноутбуков.

Данная форма будет содержать список доступных экспериментов, а также условия их завершения. Отметим, что для разблокировки исследований, открывающихся после завершения экспериментов, не нужно достигать минимального уровня взрыва. However you should endeavor to do so, as you will otherwise earn less funding and cooperation. Do note that you can only publish one paper per experiment and tier. So you cannot re-do the same tier later on to gain more rewards if you publish a worse result early.

Using disks

In order to publish papers, the relevant file must be on your phone's internal storage. To do this you insert a data disk into the Tachyon-Doppler Array or Tank Gas Compressor in the Ordnance department and print the experiment to the disk. After that, stick the disk into your phone and use the File Manager software to copy the file from the disk to the phone. Now you will be able to select the experiment in NT Frontier.

Scientific Cooperation

Other than funding, publishing papers earns scientific cooperation with the partner you select when publishing the papers. In the partner's overview tab, you can see your relations with each partner. Good relations allow you to purchase discounts on research nodes, which will however degrade the relations.

Canister.png Acquiring Tritium

The primary goal of Toxins is to create a tritium gas, which is then used in various experiments to either make a high-yield bomb, or to synthesize various other gases.

mixture that when combined will cause a massive explosion, large enough for the mixture formula to complete required experiments for research (as well as being valuable enough to sell off for profit, because we here at SS13 LOVE money). A number of technologies involving weaponry and explosives require completed Toxins Experiments to be able to research them. You can also earn a max amount of 50,000 credits towards the Research Department's budget, allowing the Research Director to purchase plenty of goods and extra raw anomaly cores from cargo.

This section covers a single method to obtain a "50k" Research Bomb, which should grant that sweet sweet credit boost towards the budget as well as complete every required toxins experiment. There's more than one way to go about making a bomb though, so feel free to experiment if you're confident enough you won't blow up the entire department.

Introduction

A regular bomb consists of two tanks attached to a tank transfer valve. For a finished research bomb, one of those tanks will be filled with a mix of supercooled Oxygen and Tritium (33% Tritium and 66% Oxygen at about 43K temperature), providing the boom, and another tank filled with superheated Plasma (8000-32000K temperature), providing the energy.

Tritium happens when Plasma is burnt in a very Oxygen-rich environment, generally about 3%-97%. In total, we'll burn in the Toxins lab's heating chamber three of the four Oxygen canisters that we start with and then slowly trickle in Plasma and ignite it. Hot gases take up a lot of place, so we're going to want to cool the Tritium right after creating it to reduce its volume and help us store as much as possible. (Also if you don't the containers will probably melt and you'll be this guy.) All the tools you need for that are in this room: Wrench, Screwdriver, Crowbar, Analyzer and RPD. When piping with the RPD, remember to avoid using grey pipes when possible, as they auto connect with every single other colored pipe. Plus, color coding helps with visual clarity and organization.

Файл:Toxins setup.png
Your setup should look similar to this when you are done setting up, varying by map of course.

Initial Piping

For this set up, we are going to add an extra scrubber and canister port to extract the super hot plasma needed while the mix is burning.

Before you do anything else in the Toxins Lab, you should go grab a emergency fire locker. You're going to have to enter the mix chamber itself which starts as a vacuum; the fire suit and helmet will protect you against the low pressure. Don the firesuit, fire helmet, and oxygen tank/mask, and cycle the airlocks until you are inside. At the bare minimum, you need to add one scrubber on a different layer (I usually use layer 2 with brown pipes), as well as pipes running inside the airlock with a canister port at the end in between the interior and exterior doors. Optionally you can hook up more scrubbers to the outtake pipe. More scrubbers increases the amount of tritium you can collect before it burns up into water vapor and C02. Once you are satisfied, exit the mix chamber and cycle back to the interior door. Change out of the firefighting gear, you will not be needing it anymore (unless of course you start a fire).

Go inside the airlock and set the input gas pump to 4500 kPa and re-pipe the output piping at the top. After you max out the input pump, you can start wrenching Oxygen canisters to the input connector, open the valve and just let the oxygen flood into the mix chamber while you work. You'll want to replace the outtake valve with a pump (pressure or volume both work, but volume has a higher throughput and is generally used in custom pipings). Replace the pressure pump you start with with a straight pipe. Regularly keep checking the Oxygen Canister to see if it's empty and replace it if it is until you have three total in. At some point you're also going to want to grab an empty canister and wrench it into the extra port you added in between the mix chamber airlocks, then TURN ON SHIELDING, if you want to be extra safe, you can upgrade the battery just in case power goes out.

Thermomachine Setup

To reach our target temperature of about 43.15 Kelvin, we're going to need to upgrade our Thermomachines with Tier 2 Lasers, which should by now be available from the Science Protolathe in Research and Development. If not, consider liberal application of a Toolbox to your fellow scientists heads, and/or research Industrial Engineering yourself and print 4 of them. You can also use a Rapid Part Exchange Device (RPED) to install them quicker.

Next, head back to your den and the unsecure one of the Thermomachines (screwdriver to open the panel, then right click with a wrench), and position it so it connects to your output pipes just below the pump you installed. Upgrade this Thermomachine either by using a RPED or by dismantling and rebuilding it with the new lasers. Upgrade the other Thermomachine, too. In both cases, use your new lasers rather than the ones that pop out of the machine when you crowbar it. Turn both Thermomachines to 'Cooling' and set the temperature to 43.15 Kelvin, then turn them on.

Since Thermomachines on Cooling mode are basically deluxe heat transfer pumps, you need to connect the output (red) end of the machine to something to dump the heat from the hot tritium coming out of the mix chamber elsewhere. Thankfully, it's easy to connect the machine's output to the station's red waste pipe loop. Set your pipe color to red and place a Layer Adapter next to the Thermomachine's output (the one you are using to cool the mix chamber output pipe). Either use a T-Ray Scanner or rip up some floor tiles to locate the station's red waste loop in the lab, and place more red pipes on layer 2 until you get a connection.

Note: Sometimes the Thermomachines fail to properly cool down to the desired temperature. If you find you can't the tritium to cool down enough, you may have to research Tier 3 Lasers to reach 43.15k. These will require two extra technologies and cost some uranium, so you better hope the shaft miners decided to come back alive with some before running off to become a Monster Hunter.

Now for the last bit of prep. The blue Portable Pumps found in Toxins Storage can cram more gas into the gas tanks we use for the bomb just like the shielded canister; lets use it for our super cooled oxygen. Take your fourth and last Oxygen canister, wrench it to the right side of the gas filter setup in the room, take one of the Portable Pumps and wrench it to the other side and turn the filter on without actually filtering anything. Once done, all of the oxygen should have moved from the canister into the portable pump. Unwrench the pump and bring it over to the second Thermomachine. Wrench it into the directly adjacent connector port, and ensure the Thermomachine is on and set to 'Cooling' at 43.15 k. The portable pump is now filled with chilled oxygen ready for our bomb mix.

Файл:Toxins guide air alarm.jpg
Properly configured Scrubbers set to EXPANDED and TRITIUM.

Ignition and Tritium Production

At this point, you should have three full canisters worth of Oxygen in the Toxins Mix Chamber, and your setup should look something like the image on the right. If you've made it this far without any issue, great work! We have the cooled oxygen, now we just need the chilled tritium and the super heated plasma. Let's get onto the dangerous stuff now.

Start by going into the airlock and set the input pressure pump to 50 kPA. This sets a slow rate of input to trickle in plasma as fuel for the soon to be roaring fire.

Next, we need to program the scrubbers to actually scrub out the tritium we want, while leaving the waste gases we don't want behind. Open the interface of the Toxins Mix Chamber Air Alarm next to the interior airlock by left clicking on it. Select 'Scrubbers' to display a list of all scrubbers in the mix chamber. For each one, set the range to 'Extended' and scrub for 'Tritium', and turn them ON if they aren't already. As for the scrubber we added to collect plasma, set that to scrub for 'Plasma' instead, but don't turn it on yet. We will turn the plasma scrubber on during the burn once the fire gets hot enough!

After your scrubbers are programed, go grab a Plasma canister from storage. Wrench it to the input connector and as soon as you see purple gas going into the mix chamber, activate the mix chamber igniter using the small button near the mix chamber Air Alarm (check the name of it first by examining it, you don't want to accidentally open the chamber vent blast doors). After a few moments the fire should become blue and you'll start creating Tritium, which will automatically be scrubbed into your pipe network up to the volume pump (LEAVE THE PUMP OFF FOR NOW). The freezer will work hard to cool it down while the scrubber keeps putting hot Tritium in the pipes.

Now that the tritium is being created, what about the plasma we need? Go find the mix chamber console somewhere in the room. The console will give you the temperature of the chamber, pressure of the chamber, and list of all the gases in the chamber as well as their percentage. Watch this carefully until the temperature reaches about 15,000 kelvin. Once it does, go ahead and turn on the plasma scrubber from the Air Alarm we set up earlier. If you check your canister you have wrenched inside the airlock, you should see that it's now being filled with pipping hot plasma. Watch it and let it siphon plasma until the canister reaches a pressure of over 3200kPa, then shut off the plasma scrubber.

Now back to the tritium. Take a second blue Portable Pump and wrench it to the Output of the heating chamber but KEEP THE VOLUME PUMP TURNED OFF. Keep analyzing the pipes with the Tritium in it. Soon, you should stop getting new Tritium (the 'mol' value will stop going up) and the temperature should approach our target 43.15. Anything below 45 is fine. Then, and only then, turn the Volume Pump on to put all the Tritium in the Portable Pump. Once the Portable Pump is filled and the output pipes are empty, unwrench the Portable Pump.

If you want to clean out the output pipes for future reuse, here's how. Turn the Volume Pump off and unwrench it, then re-wrench it. Doing so will make any leftover gases in the pump vanish and clean it, as it's impossible to completely empty it out normally. Turn the Freezer off and rebuild it entirely too to clear it's gas storage. If you have small trace amounts of Tritium in the pipes, don't worry about it too much. At super small mol counts it doesn't affect much at all.

That's it! If you did it right you got all the gases you need now, and the hard part is over. Now comes the fun part - actually building the bomb and blowing it up.

Explosivebombthatgoesboom.png Sealing the Deal - Putting Together a Research Bomb

OH MY GOD JC A BOMB!

If you're following the generally used way to make the bomb, you should have two Portable Pumps and a shielded canister. One pump filled with about 43.15 Kelvin Oxygen, one with about 43.15 Kelvin Tritium and a shielded canister with hot (~8000+ Kelvin) Plasma. Lets put this bad boy together.

Head to the Tank Storage Unit, grab a Plasma Tank and an Oxygen Tank, and load them into one of the white Portable Scrubbers and empty your tanks completely of Plasma and Oxygen, respectively. Put the empty blue tank in the Tritium Pump, set the target pressure to 850 kPa, set direction to In and turn on the pump. Ideally, tritium should make up about a third of your cold mix, adding tritium beyond this point actually decreases the power of your bomb. A cold mix composed fully out of tritium is barely stronger than a cold mix of only oxygen. Wait for the tank to fill, then turn off the pump. Take the tank you just filled to the Oxygen pump and fill it up until it's full by setting the direction to In and turning the pump on at 2533 kPa pressure. Take the other empty orange tank and fill it in its entirety with Plasma from the canister inside the airlock.

Your gas tanks are now ready. Now you just need to put them together along with a signaler. Attach both tanks to a Tank Transfer Valve (they look like manual values). Pick up a signaler and change the signal code to whatever you want. Use a screwdriver on the signaler to change it to attachment mode and attach it to the Tank Transfer Valve. Head over to the launch site and place the TTV on the mass driver in the room to the right, shoot it to the bomb site and when it's there send the same signal code using your PDA or another signaler.

If you did everything right, the entire station should violently rock and a machine should inform you about your success. If you want, you can turn the Intercom next to the machine on before detonating your bomb to broadcast the test results on the common radio. That will (sometimes) stop the crew from asking what the hell just happened.

Now you'll want to publish the result as a high-yield bomb using the NT Frontier app.


Watch this somewhat outdated video for a concise but out of date guide to toxins. The video isn't up to date with the latest /tg/ features such as the changes to Thermomachines and smart pipes.

Clipboard paper.png Principles

or, "How it Actually Works", or, "Read if You're a Nerd".

A TTV does not explode on its own: it only connects two tanks, and produces an explosion based on the same formula tanks themselves use for overpressure.

The explosion of a TTV depends entirely on how quickly the pressure rises in the tanks. By this principle, the most effective way to make a TTV is to have as much gas as possible in one tank, and as much energy as possible in the other. This is why we make oxygen/plasma bombs: in one tank, you get the enormous heat capacity of plasma combined with enormous heat - in the other, you try to fit as much oxygen as possible in the tank, and this is most effectively done via cooling. Since the gas needs to change in pressure very fast and very much, we use a gas with a low heat capacity (oxygen's is 10 times lower than plasma's). As a bonus, hot plasma and oxygen burn, which raises the pressure that extra bit.

Even though the max capacity for explosions can be safely hit with these bombs, the Tachyon-Doppler Array reads the blast size that the bomb would have, were there no maxcap at all. This is called the "theoretical" radius. For this reason, even if they don't explode any more violently, tritium based research bombs get a way higher score on the array.

The tritium is placed in the oxygen tank, as it has a heat capacity even smaller than oxygen's (half of it to be precise). It is kept at roughly a ratio of 66% oxygen to 33% tritium, which is the optimal ratio for it and hydrogen. Once the plasma feeds the energy into the cold tank, the violent tritium burn raises the pressure considerably, producing a much larger theoretical boom.

You might be asking: how far can we go with this? Well, if for some ungodly reason you're playing on a server with the maxcap disabled in the config (or, much more likely, if you disabled it yourself on a local build), you can make some pretty large bombs. The largest one has hot hyper-noblium in the hot tank (10 times larger heat capacity than plasma, the highest of all) and a very densely packed oxygenated tritium payload in the cold tank. Unfortunately, hyper-noblium stops all reactions such as combustion, but on very high temperatures the mole count should be negligible.

If you try this out, you will begin to understand why the maxcap exists. This is the true legacy of Cuban Pete.

Gas shells

Gas shells are a type of experiment in which the tank compressor machine is used to pressurize a tank to cause it to leak or rupture. Depending on the experiment, the tank has to expel a certain type of gas and amount of it when this happens.

Tank Compressor

The tank compressor works by adding a tank to it, then using the machine's input pipe to add more gas into the tank. For this, enable the injection in the interface after putting the gas that should be injected into the input pipe.

The goal in using the compressor is to over-pressurize the tank inside of it. The tank will then either spring a leak or explode, both of which will be contained by the machine. In case of a leak, it's advised to wait for the tank to empty before removing it from the machine. A printable experiment is then available for all the gases and moles contained inside the tank at the time of leakage or rupture. For example, an experiment asking for 200 moles of BZ gas will want a file that contains data of BZ gas. Ideally, this file will have at least 200 moles of it listed. Which can either be achieved by having the gases in the tank react to form the resulting gas, or by already filling enough of the required gas into the tank before putting it into the machine.

Gas resulting from leaks or explosions will be flushed to the output pipe of the compressor.

BZ Gas Shells

BZ gas shells are one of the easiest experiments to complete early in the shift. The xenobiology lab helpfully has a canister of BZ gas around, otherwise order one from cargo. If you take the one from the xenobiologists, ask them if it's okay and make sure to return it later.

Wrench the canister to one of the freezers and wrench it again right after to detach it again, this will result in the freezers internal tank to be filled with some BZ. Cool the BZ to at least 106K to allow enough (200 mol) of it to fit into a tank. After scrubbing a tank empty with a scrubber, attach a portable air pump to the freezer and fill the tank completely with the BZ. Finally, stick the resulting tank into the gas compressor and add in some other gas like for example CO2 via the input pipe. That should complete Tier 1 of BZ Gas Shells.

Note that some BZ will be leftover in the freezer and portable air pump. You can either fill it into an empty tank to get rid of it or rebuild the freezer to empty it - though in that case you will have to use some sort of gas pump to empty the portable air pump.

Implosion compressor.gif Implosion Compressor and Anomaly Refining

That funny-looking box in the toxins launch room does more than just sit around. It's the main way of getting anomaly cores.


What's an anomaly core?

Файл:Flux core.gif Файл:Grav core.gif Anomaly core.gif Файл:Pyro core.gif Файл:Vortex core.gif

Anomaly cores are essentially an item with the special property of being able to exist only in a very small number (currently eight) per type. They're used to give functionality to several high-end research items, and can be obtained in one of two ways:

  • Buying raw cores from Cargo or using the random ones toxins spawns with, and activating them in the Implosion Compressor.


The machine will always require bombs with a blast radius of at least 4, which is tiny compared to the 50,000 point research bomb, and only requires a bomb just short of the one described in the next paragraph. However, with diminishing returns being a thing, this means that after processing multiple cores of the same type, the required blast radius will go up. You may need to slightly adjust your mix to be more powerful after each use of the Compressor.

The compressor will first take the raw core, then accept a TTV with two tanks attached. If the mixture of the two tanks would have provoked a blast that fulfills its requirements, the Implosion Compressor will rock the station with an equivalent effect of the actual blast, and the raw core will be spit out as a proper, activated core. You'll also get your TTV back, likely with one of the tanks gone. It's that easy!

Plasma tank.png Guide to Maximum Capacity Bombing

So fate has decided to make you a bad guy and you've decided to use your newfound knowledge in the art of bombing to tear the station a new one. Great! If you've followed the above instructions at least once, however, you'll probably have realized that you only have enough gas mix to make a single bomb. There are, however, six Tank Transfer Valves in your table (and you can even get more from Cargo). Surely this is no coincidence? Indeed it isn't. A simple regular old Plasma-Oxygen bomb is very easy to set up and mass produce and, while awful and a waste of time in terms of gaining department budget credits, will be devastating if detonated strategically on the station! This part of the guide will assume you have some familiarity with working in Toxins and just highlight the bomb mix, as well as some general tips when bombing.

Your bomb mix: Put cold Oxygen in a portable pump, and hot Plasma in a canister. Make sure to clean your piping in-between to avoid contamination. Set the Freezer you start with to 141.3 Kelvin and cool Oxygen to that temperature. Upgrade your Heater with Tier 4 Lasers and set it to 1413 Kelvin and heat Plasma to that temperature. Grab two tanks from the Tank Dispenser, scrub them clean, fill one to 2533kPa with Oxygen and the other to 3039kPa with hot Plasma. All done, you got yourself a maxcap! Pick a trigger, put it somewhere and detonate it. Below, you'll find the available triggers:

Timer
Timer
Proximity Sensor
Proximity Sensor
Remote Signaling Device
Remote Signaling Device
Voice Analyzer
Voice Analyzer
Infrared Emitter
Infrared Emitter
Mousetrap
Mousetrap
Health Sensor
Health Sensor


Important Note about Remote Signaling Devices

Some jokers like to randomly signal the default frequencies of these devices so before you attach one to a bomb you'll want to open its control panel by using it in your hand and change the frequency and/or code so that you don't get a nasty surprise.

Warningsign.png Final Warning

Seriously, don't go and randomly set these off on the station if you aren't a syndicate or otherwise an antagonistic character, you WILL get job-banned or even permabanned.

If you manage to accidentally blow up toxins and maybe even the surrounding Research department once or twice as a beginner, don't panic and just explain what happened to the admins who will likely contact you. They're usually an understanding bunch and know that mistakes happen. Just make sure to learn from them!

On the other hand, if you DO know what you're doing, the potential damage you can cause to the station can be extreme and sometimes irreversible, very likely changing the course of the round. There are VERY few instances where you can use these bombs as a weapon while being a normal non-antagonist crew member, and even when faced with a situation where it could be used to save the station, use it only as a last resort.


Don't Be This Guy

We call this one a Toxins Moment.

Hey, at least you'll keep the Atmospheric Technicians busy for a bit.