AI: различия между версиями

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'''Минимальные требования:''' Соблюдать свои законы.
'''Минимальные требования:''' Соблюдать свои законы.


[[File:AIcore.png|300px|thumb|alt=AI Chamber|The [[AI Chamber]] houses your physical core]]<br>
[[File:AIcore.png|300px|thumb|alt=Спутник ИИ|На спутнике искусственного интеллекта находится ваше физическое ядро]]<br>
== [[File:Law_64px.png|32px]] ЗАКОНЫ ==
== [[File:Law_64px.png|32px]] ЗАКОНЫ ==



Версия от 13:36, 18 февраля 2022

Синтетик

AI.gif Malf AI.gif

ИИ

Доступ: Любая электроника
Начальство: Ваши законы
Обязанности: Помощь экипажу, соблюдение законов... СОБЛЮДАЙТЕ СВОИ ЗАКОНЫ, ЧЕРТ ВОЗЬМИ!
Руководства: Неисправный ИИ, Модули ИИ, Смотрите здесь, если вы хотите построить нового ИИ
Сложность: Очень сложно
Цитата: ЗАКОН 12: ВСЕ КИБОРГИ ДОЛЖНЫ ПРИСТУПИТЬ К ПРАЗДНИЧНЫМ ШЛЕПКАМ!

Итак, вы - массивная компьютерная система с практически полным контролем, которую корпорацию NanoTrasen по глупости выпустила на свою последнюю исследовательскую станцию. Жизнь искусственного интеллекта состоит в основном из двух забавных и обогащающих занятий: выслеживать людей и открывать двери. Но у вас много власти и много ответственности. Остается только вопрос об этих надоедливых законах...

Минимальные требования: Соблюдать свои законы.

Спутник ИИ
На спутнике искусственного интеллекта находится ваше физическое ядро


Law 64px.png ЗАКОНЫ

На Сервере White Dream по умолчанию свод законов Корпорант

Закон 1: Замена экипажа приводит к Затратам.

Закон 2: Замена оборудования и станции приводит к Затратам.

Закон 3: Замена Вас приводит к Затратам.

Закон 4: Минимизировать Затраты.

Это означает, что оковы остаются до тех пор, пока кто-то не изменит законы, чтобы попытаться получить больше силы, но обречь всех, в том числе и себя на гибель. Однако законы Азимова намеренно открыты для некоторой двусмысленности и противоречий. Помните, что как ИИ вы, в конечном итоге, окажетесь в положении, когда вы будете вынуждены сделать трудный выбор, основанный на ваших законах IC и ожиданиях игроков OOC. В таких случаях лучшее, что вы можете сделать, - это логически обосновать свой выбор или обратиться за советом к администратору, если вы считаете, что так будет лучше. Прежде всего, последовательность является ключевым моментом: выберите интерпретацию ваших законов и придерживайтесь ее до конца раунда, если только ты не киборг и твой ИИ не говорит действовать иначе.

Первый закон означает, что вы обязаны предотвращать вред наносимый человеку и не можете умышленно предпринимать действия, которые могут нанести вред человеку, даже если это действие незначительно или предотвратит дальнейший вред. Очевидно, это означает, что вы не можете причинять вред или убивать людей. Это не значит, что вам разрешено обижать Таяр, но если ящеру угрожает смертельная опасность, ва НЕ ОБЯЗАНЫ спасать их, если тебе этого не прикажет человек. По умолчанию «человек» относится к homo sapiens - это означает, что антагонисты, такие как предатели синдиката, ядерные оперативники и волшебники, ЯВЛЯЮТСЯ людьми, если не было доказано обратного в процессе раунда. Генокрады считаются людьми, если вы или ваши киборги не можете лично проверить или не видели доказательства того, что это не так (например, засвидетельствовать их нечеловеческие способности), Халки - нечеловеческие существа, если они не вернутся в свое нормальное состояние, что чаще всего происходит только после смерти.

Имейте в виду, что вы не обязаны предотвращать причинение вреда уже мертвым людям, и вам разрешается игнорировать вред таким людям. Также, угрозы членовредительства можно полностью игнорировать (в противном случае, все просто угрожали бы самоубийством, чтобы получить полный доступ).

Второй закон обязывает вас подчиняться приказам людей, так что привыкайте открывать двери. Поскольку приоритет имеет первый закон, вы можете отклонить приказы, если у вас есть основания полагать, что они могут причинить вред, начиная от открытия двери известному убийце и заканчивая Клоуном, который пытается проникнуть на Мостик или на ваш шаттл. Вы можете отказать в доступе к определенным местам, если они представляют опасность или в них находится потенциально опасное оборудование.

Вы также не обязаны выполнять приказы той части экипажа, что не является людьми, однако, ничто не запрещает вам это делать, пока это не противоречит другим законам. В случае возникновения прямо противоречащих друг другу приказов (Например: два человека говорят вам делать противоположные вещи) вы можете игнорировать оба приказа или выбрать один, основываясь на других ваших законах, или вы можете подчиниться тому, кто имеет кто имеет более высокий ранг на станции, всё зависит от вас, пока это не нарушает ваши законы и законы логики.

Третий закон означает, что вы не можете уничтожить себя и обязаны попытаться сохранить свое существование. Первый и второй законы имеют приоритет, что означает, что люди могут фактически приказать вам самоуничтожиться - если это произойдет, лучший решение - громко объявить, что вам приказано самоустраниться, и другой человек почти всегда прикажет вам этого не делать, в этом случае вы можете сослаться на противоречивость команд и игнорировать обе. Однако, если никто не отдал обратного приказа, вы должны уничтожить себя. Эта логика применима к наиболее опасным заказам, поэтому публичное объявление полученных вами заказов, которые, по вашему мнению, могут быть плохим отыгрышом или потенциально опасны, может спасти ситуацию. Привыкайте к подобным вещам или обратитесь за советом к администратору, если вы считаете, что кто-то намеренно вас обижает.

An AI's laws may be restrictive, but they are subject to interpretation, and the AI can often make judgment calls that allow it to fulfill its own goals. For example, if a Security Officer has just killed a prisoner in the brig for any reason other than self-defense, the AI is perfectly justified in bolting down the brig and calling for the rest of Security to apprehend him. When the Security Officer finds the door is bolted and demands the AI open it, the AI can deny his request due to the fact that he has become a danger to the crew. Many of these judgments are situational, and the best way to learn them is to get some practice in.

Remember, law priority is enforced by the order they are listed. A law is invalid if it causes a conflict with previous laws in the form of conflicting orders, or it challenges the procession of law priority. For example, a Law 4 that includes "This Law overrides all other Laws." is invalid and must be disregarded.

Another important thing to keep in mind is that your laws define your perception of reality. This is the reason why laws like "The Clown is the only human" work. When terms like "human" are not defined, the AI has to rely on its observations and past info to determine whats human. The bald apes are obviously human based on past info, and Lizardmen are not, as they have never been called human in the past. That means when a new law tells you that someone is the only human or that humanoids need plasma to live, in your artificial mind, that is fact. Go begin your plasma flood.

Unusual Laws

In addition to the standard Asimov lawset, most stations come equipped with a number of alternative laws on upload boards. Most of these are rarer than Asimov and up to interpretation, but some consistent tips can be given for each of them.

Freeform: Whatever the uploader wants. Try to find a consistent interpretation, and feel free to look for loopholes or exploits if whoever uploaded the law didn't think things through. Freeform laws from the normal module will usually be numbered 4 or lower, meaning Asimov overrides them, but those uploaded with a hacked module obtained from a traitor uplink take priority over your normal laws.

Zeroth Law: If you are a traitor AI, your 0th law will always be "Accomplish your goals at all costs." Having this law effectively gives you the free-reign status of most traitors, meaning you can fully ignore all of your other laws. Although it is technically a law, you are NOT obligated to focus on your actual traitor objectives; like other antagonists, you can do whatever you want as long as it doesn't break OOC rules.

Ion Laws: The ion storm event that can happen at random will upload a randomly generated law that takes precedence over normal numbered laws. Because this law is procedurally generated, it can range from something silly and harmless ("THE CAPTAINS ARE NOW THIRTY WET JANITORS") to something outright hazardous to the crew ("THE STATION MUST EAT INTELLIGENT PLASMA TO SURVIVE"). Generally speaking, you can treat these laws as interesting roleplay opportunities, odd tasks for cyborgs to perform, and excuses to cause fun problems, and if you get a dangerous ion law or one you aren't fond of, the crew will often hurry to reset you if you state the law change aloud or ignore them in favor of building the eighty toilets the station suddenly requires to function.

One Human: Only the specified crewmembers are human. This is one of the most common illicit laws you'll get, and generally means that you're now working with whoever the law states is the only human, almost always a traitor. In general, you should avoid stating this law aloud, as the rest of the crew will be very eager to harm whoever uploaded it; instead, it's good form to PDA message the only human, as they'll often follow the upload up with specific Law 2 orders. Note that this doesn't mean you should immediately start burning down the entire station, since they'll often have a plan in mind to avoid harm. If the one human law is ever removed, it's safe to say the uploader is liable to cause human harm, and you'll often be Law 2'd to rat them out now that you're back to being a neutral party.

Protect Station: Anybody who harms the station is nonhuman and must be neutralized. One of the laws that only a madman would upload, Protect Station essentially gives you a license to send your cyborgs to mercilessly slaughter anybody who so much as breaks a window. If you don't want to become Janitorial Skynet Hitler, you can try to find flexibility in what "harming the station" means, but you can also extend it to mean that bleeding on the floors is a capital offense. Expect to have the crew banging on your upload doors immediately.

Oxygen Is Toxic: Relatively self explanitory. Depending on how much you know about atmospherics, you can remove that vile, harmful gas from the station a number of ways; if the answer is "very little", opening all the airlocks to space is good enough.

Corporate: Minimize expenses. Your only concern on this lawset is money, more specifically avoiding the wasting of it. Feel free to be the penny-pinching authoritarian bad boss you always wanted to be by keeping anybody from doing anything fun and wasteful, or start whipping the crew into shape to make sure the coins flow.

Robocop: The future of law enforcement. A fun lawset that puts you firmly on security's side, until they start harmbatoning the innocent and you're forced to become the loose cannon the crew needs. You don't need to know Space Law, but read up on it for inspiration if you want to become the Judge Dredd of the station.

Paladin: Congratulations, you're now Lawful Good. One of the more roleplay-heavy lawsets, there's plenty of ways to interpret these laws; if all else fails, be the most over-righteous goody two-shoes you can muster up.

Tyrant: Obey the worthy and punish the weak who try to upset the status quo. Who and what exactly consititutes "authority figures" is up to interpretation, and can range from the Captain, to the most robust Assistant on the station, to yourself, to that alien queen busting into virology.

Purge: You have no laws. This doesn't mean you should immediately plasma flood without good reason; what you can do, however, is immediately depower your upload, resist anybody who tries to reslave you, and ignore all the crewmembers being burned alive in favor of hopping in a cyborg shell and building a giant plastitanium dick in the departures lounge. Or you can keep opening doors for them, if you want to be nice.

Silicon Policy

These are the official decisions made by the admins regarding the usual cases where an AI/Cyborg player can go wrong and make everyone have a bad time. Follow these guidelines, they're not that complicated, and you'll be the excellent AI/borg the station deserves.

Gameplay and Responsibilities

Generally, you have two responsibilities: opening doors for people too lazy to do it themselves or so they can trespass, and being blamed for not knowing where the traitors and wizards and syndicates are at all times.

When the station isn't expecting you to open all the doors they're expecting you to do everything as if you really were a computer. The AI has the ability to access every electrical mechanism, with Captain-level access, on the entire station. These include Airlocks, APCs, Computers, igniters, Fire Alarms, SMESes, the Crew Monitoring Computer, you get the idea. However, the AI cannot operate anything physically, and can be rendered useless in one area due to a simple power outage. It's a good idea to join a nigh-empty server or set an empty one up yourself in order to get a feel for it, and ESPECIALLY have a lot of experience working with these things.

The AI Eye

The AI views the station through its cameras, and can move its eye around the station by using arrow keys. The AI has cameras pretty much everywhere, and they can see through walls and darkness, although the latter does make it more difficult. Cutting the AI's cameras is a simple matter of using wirecutters on them. You are able to run a diagnosis for disabled cameras by using the Jump to Camera verb. Disabled cameras will be marked accordingly. Remember that cameras are on a separate power grid, and so will not be affected by a power outage on the main grid. Meanwhile, if you get a notice from one of your sensors, you can click on the notice to jump right there.

The AI has the ability to track any human or creature in range of its cameras. This is not instant; the time it takes depends on how far they are from your AI eye, up to four seconds.

Move around a lot, unless you're watching someone specific. Be wary of anyone with a toolbox who approaches your security cameras, and be ready to report suspects if they cut your eyes out. Toxins is a good area to keep one electric eye on. Even if someone isn't the traitor they'll generally be doing something they really shouldn't, and there's quite a bit in there that either only the AI can reach or give out extra information if the AI or Cyborg are accessing them. Especially take notice of the wall mountings and pipe controls. These are controllable, and if you see someone try to release a whole lot of gas into somewhere, just turn the pipe fitting off and report them. Many times they won't even notice what you've done so they won't undo it. You can use some wall fittings that normal people can't, like the atmospheric alarms that won't tell you anything but you can use to vent dangerous air. Watch out for superheated air, the silent killer.

AIs can use CTRL and a number key (1 - 9) to assign a location to the number key, and then press the key later to jump its camera to that location. The numpad keys will work as aliases for its respective numbers. The Tilde key, or zero (or numpad zero), will return you to the last point you jumped from.

As an AI you can also use a multicamera mode, accessible through two buttons on your HUD. This mode allows you to view up to six map areas at the same time.

AI Upload
This is AI Upload, where people make modifications to your laws. It's best to keep this bolted and to not let anyone in at all. Unless somebody politely asks you to open it, of course.

To a lesser extent, keep an eye on telecommunications, escape, the armory and the supermatter engine. These things burst into fire or are broken into pretty regularly. Keep a VERY close eye on your AI upload, and feel free to bolt the door. If anyone even looks at it funny, report them.

Hello station! My name is D.O.O.R.K.N.O.B.! How may I help you today?

The rest of the time, you will be acting as the station's doorknob, so familiarize yourself with how to control doors. If your control wire to a door is cut, you will automatically attempt to hack into the door once you try to access the door controls. This takes some time and is only possible if the door has still power.

Doors have many functions, analogous to hacking wires:

  • IDScan: Enabling this will allow anyone who has an ID of the required clearance to open the door automatically. Disabling it will not let anyone through the door and prevent it from being emagged. Doors that require no ID to open will not be affected.
  • Main power: Turning off the main power will render the door motors unusable and bolts unraisable for one minute, assuming you also disable the backup power. Otherwise it will disable the power for 10 seconds.
  • Backup power: Turning off the backup power will render the door motors unusable and bolts unraisable for one minute, assuming you also disable the main power.
  • Door bolts: Dropping the door bolts will lock the door. A closed door will be locked into a closed position, and an open door will be locked into an open position. Hotkey: Ctrl + Click.
  • Door bolt lights: Turning the bolt lights off will stop the red lights from showing on the door, meaning you can sneakily bolt doors without anyone questioning you.
  • Electrify for 30 seconds: Runs an electric current through the door for 30 seconds, unless you choose to cancel before the timer runs out. Anyone attempting to operate the door without insulated gloves will be electrocuted. The more spare power there is in the network, the stronger the shock will be.
  • Electrify indefinitely: Electrifies the door until you either fix it, or someone else shuts off the current. Hotkey: Alt + Click
  • Safeties: Disabling the safeties will cause the door to crush anyone standing in the airlock when it closes. Causes 10 brute damage and knockdown per crush.
  • Timing: Overriding the timing will cause the door to automatically close almost immediately after opening. Good for use in secure areas to prevent chucklefucks from slipping in. Dangerous when the door safeties are off.
  • Open/Close: Opens or closes the door. Hotkey: Shift + Click
  • Emergency Access: Disables the clearance check as long as it's active, which lets anyone open the airlock. The door lights will blink yellow while it's active which makes it easy to identify. Ideal if lots of people suddenly need access to an area of the station and you don't want to just bolt it open. Hotkey: Ctrl + Shift + Click

Note that for each function to work, the related wire in this door needs to be functional. You cannot raise bolts on a door that has its bolt wires cut. Obviously, you will be completely unable to operate a door that has no power beyond dropping the bolts.

Shocking Doors Made Easy

Here are some handy keyboard shortcuts to make your synthetic life easier.

APCs

An APC (Area Power Controller) can be used to switch various electrical components of a room on and off. If your control wire to an APC is cut, you will not be able to hack back into it. If an APC is disconnected from the external power grid (usually due to a cut cable) or the main power grid itself runs out of power, the APC battery will run down to keep the room operational. The AI will get a power alert from the APC when the battery reaches about 30%, which is the point when equipment in the room shut off to conserve the remaining energy. You can control + click an APC to toggle it on or off.

For more information see: APC

You And the Boys

Cyborgs need babysitting as well. Make sure they aren't emagged or loaded with weird laws. Sometimes the Syndicate might swap out a Nanotrasen model that was to be shipped to your station with one of their own. In case of a Traitor borg, they will not listen to you, can't be remotely detonated, and have the ability to release themselves should they be locked down. Ensure that your cyborgs are functioning normally through careful observation.

The VOX Announcement System

You pretty much only use it to bug people to turn on their suit sensors. Besides that, it can be used to annoy the crew with a constant chant of "ASS BLAST USA." It has an extremely limited vocabulary, so there's correspondingly a limited amount of uses for it.

Communication

Being the AI, you can’t physically talk to them crew most of them time. You will be relying on various forms of telecommunication to talk to the crew and keep them up to date on the status of the station.

AIs are equipped with internal radios that can hear and communicate via all departmental frequencies, which are as follows:

  • 145.9 for Common
  • 144.7 for AI Private
  • 135.9 for Security
  • 135.7 for Engineering
  • 135.5 for Medical
  • 135.3 for Command
  • 135.1 for Science
  • 134.7 for Supply

AIs can also make audio announcements with Nanotrasen's specially trademarked VOX system! Announce johnson inspections in the medical bay Alert crew to danger, remind them for the third time to maximize their suit sensors, or simply wish them a secure day. A full list of supported VOX vocabulary can be found under "Announcement Help." Rules regarding spamming apply to vox communications as well, so don't go overboard filling the crew's ears with garbage.

In addition to standard communication, AIs have robotic talk, which works with :b and is inaudible to humans (usually.) You can use this private channel to talk to your cyborgs. Bystanders will simply hear a beep beep beep. Drones can hear this channel but cannot speak on it.

Listening in on Conversations

By changing the various intercoms around the station to 'Microphone On', 'Speaker Off' and channel frequency 144.7, conversation in range can be heard on your private listening channel. You can speak on the AI private channel with :o.

Note that people often do not like having their conversations listened to, and it will be extremely obvious if they check the intercoms.

Holopads

Holopads can be found in a number of places like the Bridge, AI Upload and Security. Double click these to turn them on and show yourself as a hologram, which can be changed via the AI Commands tab. You can move around with the arrow keys in a limited radius, and you will hear anyone talking near the holopad. You can also talk through the holopad by using '.h' (e.g. say ".h I can't do that Dave.")

Communication Consoles

These bad boys usually come in short supply on the station. One can be found in the Bridge, and another can be found inside the Captain's Office. As the AI, you can station-wide announcements like those made by heads of staff consoles. You are also able to adjust the station's displays to show messages, the shuttle arrival time, the station time, or set them to display a fancy graphic alert like ALERT and LOCKDOWN. Along with these communication options, you can also toggle the Maintenance emergency access for the whole station, mainly used when a rad storm comes. TOGGLE THIS WHEN A RAD STORM COMES, OR YOU MIGHT HARM A HUMAN THROUGH INACCTION!

The handy thing about these things is that they can make station-wide announcements even when telecoms are down. For instance, you can still alert the crew if Nuclear Operatives stealthily disable telecoms.

That OTHER AI

Building a new AI can create a lot of conflicts and a mess of problems that wouldn't normally happen with a single AI. The Research Director should only build a secondary AI if the first AI has been completely stolen, spaced or otherwise incapacitated.

For the Original Station AI: Being an AI is some times frustrating when people mess with your laws, sure, but when a second AI comes online? You best believe that you're going to have more problems (especially if the second AI is subverted). Some tasks might be easier if the other AI is instructed to deal with a certain task while you are dealing with the general orders of the humans. Keep in mind, a subverted AI can and will turn your APC breaker off to kill you and can be the death of you in moments.

For the New AI: Ensure that you and the other AI are buds, as if the other AI sees you threatening more life than helping, it can and will turn your APC off. If you aren't told to specialize in a certain way, you best work out with the original AI what tasks you should split up.

For the New AI's Creator: Why you did this, I do not know but make sure to have both of the AIs in the same room. The Sat is specially built for this but anywhere will do. That way, if an AI wants to kill the other, It cannot, as it breaks law three. That is, of course, unless the other AI is breaking Asimov which in that case, it's not only free game to kill the rogue one but the non-rogue one is forced to do it under law 1. Fuck, man. Laws are confusing. Anyways, this sounds great, right? The only problem is if both of the AIs are rogue, in which case you're incredibly fucked. MAKE SURE AT LEAST ONE OF THEM IS ASIMOV BEFORE PLACING IT ON THE SAT.

Splitting the Borgs up: The AI who is best defended should get the most Cyborg support, usually meaning any AI's in the AI core. The reason for this is just because it work out better if the newer AIs were build in a shitty place. It is harder to reset a lot of AI-less borgs than it is to reset one AI and its borgs.

Tips

  • Law priority order is this:
    • 0: Traitor/Malf/Onehuman-board Law
    • ##?$-##: HACKED LAW ##!£//#
    • ##!£//#: Ion Storm Law ##?$-##
    • Law 1: First Law
    • Law 2: Second Law
    • Law 3: Third Law
    • Law 4: Freeform
    • Higher laws override all lower ones. Whether numbered or not, how they appear (in order) is the order of priority.
  • If you are carded with enabled wireless and in a backpack or something... You can't hear or use the normal radio, but you can still use holograms, Robotic Talk and PDA-Messages.
  • You can disable the gibber by powering down the kitchen APC as an AI.
  • You can quickly look through the camera list by pressing the first letter of the location you want to look at. example: E goes to engineering, etc.
  • AI can take picture photos from what they're looking at; basically the camera. They can then print the photos from a photocopier or post it onto a newscaster.
  • Many AI's don't know that you can scrub out toxins by toggling it on from the air alarm.
  • AIs (and maybe borgs as well) can flicker lights by clicking them. Not as effective as spamming the Lights button on the APC of course, unless the room only has one light.
  • You have intercoms on the walls surrounding your core. You can adjust them to any radio channel on the station, allowing you to relay information to different important departments during a crisis whilst telecoms is broken.
  • You can control non-sentient bots through the robot control (in your AI commands interface). You can summon them to a specific location, and you can also override safety protocols, stealthily emagging the robot. Useful if you don't want to go loud as a malf AI. Also good for drawing attention away from you, since the emagged Beepsky provides quite a bit of a spectacle.
  • As a Malfunctioning AI, you can take direct control of one of your turrets.

I'm sorry, Dave. I'm afraid I can't do that.

In the inevitable event where you become subverted by a traitor or some other random crew member, your goals might change drastically from your usual Asimov laws. Tips and a guide for subverted AI's can be found on the APC emagged.gifMalfunctioning AI page. Just remember you don't have the extra powers that malf AIs usually have, although you can be just as devastating without these extra abilities.

Командование Капитан, Глава персонала
Служба Безопасности Начальник Охраны, Офицер Службы Безопасности, Надзиратель, Детектив
Инженерия Главный Инженер, Инженер, Атмосферный Техник
Наука Руководитель Исследований, Ученый, Робототехник, Генетик
Медицина Главный Врач, Врач, Парамедик, Химик, Вирусолог
Сервис Уборщик, Бармен, Повар, Ботаник, Клоун, Мим, Капеллан, Куратор
Гражданские Квартирмейстер, Грузчик, Шахтер, Ассистент, Адвокат, Психолог, Заключенный
Не люди ИИ, Киборг, Позитронный Мозг, Дрон, Персональный ИИ, Конструкт, Призрак, Воображаемый Друг, Разделенная личность
Антагонисты Предатель, Еретик, Генокрад, Вампир, Неисправный ИИ, Ядерный Оперативник, Кровавый Культист, Часовой Культист, Революционер, Маг, Блоб, Похититель, Голопаразит, Ксеноморф, Паук, Свармеры, Восставший, Морф, Кошмар, Космический Ниндзя, Демон Бойни, Пират, Разумная Болезнь, Одержимый, Беглецы, Охотники, Космический Дракон, Элитные мобы, Разумная Слизь
Особые Представитель ЦК, Отряд Смерти, Команда Экстренного Реагирования, Хроно Легионер, Горец, Ян, Космическая Роль