Shaft Miner

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Обслуживание

Generic shaft.png Lava miner.png

Шахтер

Доступ: Карго, Аванпост на Лаваленде
Начальство: КМ и ХоП
Обязанности: Добывайте руду и перерабатывайте её в полезные материалы. Убивайте враждебных диких животных. Отправляйтесь на поиски приключений в таинственные руины.
Руководства: Мегафауна
Сложность: Средне
Цитата: Видишь бур? Это бур не старейшины - это твой бур, и только твой. И этим самым буром ты, космонавт, пронзишь небеса!

Добро пожаловать, шахтер! Вы будете разбивать скалы, убивать монстров и умирать, потерявшись и оставшись в одиночестве в глубинах пещер. Не на каком-нибудь песчаном астероиде, а на том, что мы называем Лавалендом!

Минимальные требования: Оставайтесь в живых достаточно долго, чтобы вернуть добычу на станцию.

Работа на угольной шахте

Mining Dock
Тут вы появляетесь, снаряжаетесь и отправляетесь на Лаваленд.

Работа шахтера может быть несколько утомительной, но вы играете важную роль для всей станции и можете получить достойное вознаграждение, исследуя темные уголки Лаваленда. Просто следуйте нескольким рекомендациям, чтобы не стать очередным мертвецом, заваленным пеплом.

Ваше рабочее место, Лаваленд, имеет множество опасностей:

  • Пепельные бури прорезают одежду, нанося постоянный урон от ожогов, если вы находитесь вне укрытия. Дождь из темных частиц снаружи и громкий звук указывает на пепельную бурю.
  • Лава — один шаг и вы получите множество ужасных ожогов, мгновенно вспыхнув. Вполне вероятно что это закончится летальным исходом
  • Пропасти — все, что упадет в одну из них, исчезнет из этого мира.

Риск подвергания этим опасностям можно уменьшить, если следить за своими действиями и быть внимательным к окружающей обстановке. Не ходите в лаву, пропасти или наружу во время пепельной бури. Вы получите текстовое предупреждение незадолго до начала бури, поэтому, если вы будете находиться рядом с Аванпостом (или у вас будет с собой блюспейс-капсула), то все будет в порядке.

Вы можете нажать на соседнюю скалу или подбежать к ней, чтобы начать ковырять или бурить породу, но кинетический ускоритель намного быстрее и эффективнее, и вам следует использовать его вместо кирки или основного горного бура. Имейте в виду, что если вы решите ковырять или бурить породу, вы можете одновременно выполнять несколько действий на копание, чтобы добывать быстрее.

Работа с вашим боссом

Кто ваш начальник? Вы подчиняетесь ХоПу, как и остальные сотрудники отдела снабжения, но обычно вы общаетесь только с КМом или другими шахтерами. Он может просматривать камеры на Лаваленде и имеет полный доступ к вашему Аванпосту, так что имейте это в виду.

Задачи

Вы здесь, чтобы добывать руду, так что копайте! Когда вы добудете достаточное количество, притащите ящик с рудой обратно на станцию и отправляйтесь в Карго, где находится специальная Шахтёрская плавильня Шахтёрская плавильня. Вставьте в неё вашу карту и , перетащите коробку с рудой к машине, и она автоматически загрузит в себя всю руду и переработает руду в ресурсы. Потом нажмите "Выдать" чтобы получить специальные очки в качестве награды на вашу текущую карту. Теперь распечатайте новое снаряжение из вашего Протолата и купите полезные вещи из торгового автомата, затем возвращайтесь на Лаваленд!

Как и что делать

Подготовка

  1. Снаряжайтесь! Из шкафчика с шахтерским оборудованием вам понадобятся мезонные очки, шахтерский сканер, кирка (по желанию), блюспейс-капсула со спасательным подом (НЕ ЗАБЫВАЙТЕ!) и протокинетический ускоритель стандартной комплектации. Если хотите, есть также дополнительный шахтерский ранец и лопата для выкапывания пепла (для стекла).
  2. Прикрепите фонарик или нож к прото-кинетическому ускорителю, чтобы сэкономить место, и чтобы вы могли бить сильнее врукопашную, не доставая нож.
  3. Используйте свой ваучер в торговом автомате для добычи, чтобы выбрать начальный набор с инструментами, перечисленные ниже.
  4. Отправляйтесь на Аванпост Лаваленда и облачитесь в свой стильный костюм, дыхательную маску и кислородный баллон из специального раздатчика. В западной части базы есть небольшое хранилище с медикаментами, где можно найти аптечки первой помощи, и комната технического обслуживания, где можно пополнить запасы кислорода из канистры.
  5. Прежде чем отправиться в путь, вам понадобится ящик с рудой, в котором может храниться бесконечное количество минералов. Ящики с рудой можно найти на аванпосте, шахтерском шаттле и редко снаружи. Больше можно построить из деревянных досок.
  6. Для дополнительной безопасности захватите GPS-устройство, настройте его на свое имя и сообщите об этом КМу и другим шахтерам. Если вам повезет, они оттащат ваше безжизненное тело в медбей.

Разбивание камней

  1. Найдите полезные ископаемые. Чем дальше на север, тем лучше руда. Активируйте свой сканер и засуньте его в сумку или коробочку первой помощи. Время от времени он посылает импульс, позволяющий увидеть залежи в скалах на расстоянии нескольких тайлов от вас. Постарайтесь добывать все виды минералов.
  2. Собирайте минералы, держа сумку с рудой на поясе или в карманах, а затем просто пройдитесь по минералам. Если вы тащите за собой ящик для руды, то минералы будут автоматически помещаться в ящик, а не в сумку.
  3. Как только вам покажется, что вы добыли достаточное количество, вернитесь на станцию со своим ящиком. Не доставляйте руду на перерабатывающую фабрику на аванпосте, так как это помещение устарело. Рекомендация: попросите ученых улучшить вашу плавильню Плавильня. Шахтеры имеют доступ к каналу ученых (для использования :n).
  4. Перетащите коробку к плавильне Плавильня (обычно нужно ставить ящик с левой стороны). Это автоматически опустошит весь ящик и отправит все ресурсы в общее блюспейс хранилище.
  5. Нажмите "Выдать". Вам не нужно никуда вставлять свою карту.
  6. Проверьте Протолат на наличие продвинутого снаряжения для вашей работы. С блюспейс-рюкзаком для руды вам больше не понадобится таскать за собой ящик.
  7. Купите в шахтерском торговом автомате продвинутое снаряжение на свои кровно заработанные очки.

Жизнь после разбивания камней

  1. Используйте лучшее снаряжение, чтобы продвинуться глубже в Лаваленд.
  2. Напечатайте плазменные резаки и блюспейс-сумки для руды в Протолате Карго, чтобы намного повысить свой уровень эффективности.
  3. Если вы чувствуете себя достаточно сильным, исследуйте некоторые руины и умрите ужасной смертью получите превосходные награды.
  4. Если вы чувствуете себя НЕВЕРОЯТНО сильным, поищите Мегафауну с помощью GPS и попытайтесь убить их, чтобы получить чрезвычайно ценную добычу.

Снаряжение по ваучерам

В начале смены вы получаете бесплатный ваучер на начальное снаряжение для работы. Эти предметы и их достоинства следующие:

  • Спасательная капсула и разгрузка исследователя:Разгрузка (надевается на слот пояса) позволяет перевозить еще больше горного оборудования – наличие второй капсулы-убежища тоже приятно. Общая стоимость 900 очков.
  • Набор резонатора: Поставляется с резонатором и мини-огнетушителем. 800 очков.
  • Шахтерский дрон: Маленький компаньон, помогающий хранить руду и охотиться на дикую фауну. Полезен только после установки модуля улучшения чувств. Поставляется с промышленным сварочным инструментом, сварочной маской и модкитом KA, позволяющим пропускать выстрелы через дрона. ~800 очков.
  • Набор для эвакуации и спасения: Содержит спасательный фултон-рюкзак и маяк, который позволяет отправлять домой минералы, предметы и погибших шахтеров без необходимости пользоваться шаттлом. В качестве бонуса вы также получите 30 маркерных маяков. 1700 очков.
  • Комплект Крашера: Содержит прото-кинетический Крашер и мини-огнетушитель. Крашер двуручные, и его трудно использовать, не попав под удар, но у него есть шанс заставить фауну оставлять после себя полезные трофеи. 800 очков.
  • Набор шахтера-призывника: Спортивная сумка, полняа основных предметов для одного новобранца - протокинетический ускоритель, нож для выживания, фонарик, костюм исследователя, мезоны, шахтерский сканер и ранец, противогаз, ключ шифрования и специальная карточка, добавляющая доступ к шахте в удостоверения личности. Хорошо подходит для случаев, когда вы хотите набрать метадрузей свежих призывников. 1500 очков.

Навык горного дела

Добыча с помощью определенных инструментов постепенно повышает ваш навык горного дела, делая вас быстрее в добыче полезных ископаемых. Если ваш навык горного дела выше, чем Мастер, вы также будете случайно видеть руду вокруг себя, когда используете инструмент для добычи.

Во имя большей эффективности!

Добыча полезных ископаемых ради добычи может завести вас очень далеко. Добывая минералы и возвращая их на станцию, вы будете накапливать очки, которые затем можно использовать для покупки лучшего и более мощного оборудования и припасов в торговом автомате. Затем вы сможете использовать эти предметы, чтобы продвинуться дальше в Лаваленде, добыть больше минералов, встретить более сильных диких существ и найти большие сокровища. Рассматривайте все это как инвестиции.

Например, Инжекторы Выживания могут помочь вам в критической ситуации, или Генератор Червоточин может помочь вам избежать того, что могло бы стать смертельной ловушкой. Или использовать Сыворотку Стабилизации на ядрах Легиона, чтобы сохранить их эффекты исцеления на потом. Или вы можете потратить все эти деньги на выпивку и сигары.

Стандартное снаряжение

Ниже приведен список стандартного шахтерского снаряжения:

Необходимое снаряжение

Предмет Описание
Explorersuit.png
Костюм исследователя
В комплект входит встроенный капюшон. Он обеспечивает некоторую защиту от огня и холода и может сойти за неплохую броню без замедления. Он не является космоустойчивым, но может вместить полноразмерный кислородный баллон или другое шахтерское оборудование. Вы также можете усилить костюм и капюшон тремя пластинами голиафа.

Ближнее 30-60, пули = 10, лазеры = 10, энергетическое = 20, взрывы = 50, биологическое = 100, радиация = 50, огонь = 50, кислота = 50.

ExplorerGasMask.gif
Противогаз исследователя и кислородный баллон
Таким образом, вы можете свободно дышать при добыче полезных ископаемых. Кислородные баллоны можно получить из раздатчика баллонов и надеть на слот для хранения вашего костюма. Вы также можете использовать аварийный кислородный баллон, который можно разместить на вашем костюме. С полноразмерным баллоном кислород вряд ли закончится.
MGlasses.png MiningScanner.png
Мезонные очки и Автоматический шахтерский сканер
Активация сканера заставляет его на короткое время высвечивать любую руду на экране — он работает даже внутри рюкзака или коробки. Можно использовать для предотвращения взрыва гибтонита.
GPSm.gif
Глобальная Система Позиционирования, GPS
Консоль мониторинга экипажа на станции не сможет поймать сигнал датчика вашего костюма с обиты планеты. Наличие у вас одного из таких датчиков поможет другим найти ваше тело, если у вас произойдет неприятность в виде вашей смерти. Кроме того, его можно использовать для обнаружения других шахтеров (если они потрудились его взять), а также "потерянных" сигналов. Мегафауна, тендрилы некрополя и некоторые руины излучают сигналы GPS. Будьте осторожны. Не забудьте указать свое имя на GPS
KineticAccelerator.png
Прото-кинетический ускоритель
Ваше стандартное оружие. Хорошая сторона в том, что он обладает мощным зарядом в условиях низкого давления, очень хорош в копании и имеет бесконечное количество выстрелов. Плохо то, что в условиях повышенного давления он лишь щекочет вашу цель, после каждого выстрела наступает время охлаждения, а дальность стрельбы без улучшений составляет три тайла. Может использоваться в стрельбе с двух рук, но при этом снижается точность и скорость.

Аксель наносит физический урон (40 стандартно/10 в помещении с давлением), но урон является взрывным при стрельбе по броне. Таким образом, такие костюмы, как саперный или личный РИГ РД, смогут свести на нет 90% наносимого урона.

Survivalknife.gif
Нож для выживания
Используйте его для разделки диких животных (бейте с интентом вред). Он так же силен против мобов, как и кирка, но им нельзя добывать полезные ископаемые. Для экономии места вы можете хранить его в сапогах, но не забывайте нажимать alt-клик, чтобы вытащить нож обратно. В качестве альтернативы прикрепите его на свой аксель.
Stimpen.png
Survival Инъектор для выживания в чрезвычайных ситуациях
Инъектор для выживания в суровых условиях Лаваленда. Лечит большинство распространенных повреждений. ПРЕДУПРЕЖДЕНИЕ: Может вызвать повреждение органов. Требуется 10 секунд для инъекции и вводит только половину реагентов, если только это не происходит в среде с низким давлением, где это происходит мгновенно. Содержит 8ед Эпинефрина, 8ед Аурина, 8ед Либитала и 6ед Лепоразина.
BScapsule.png
Блюспейс капсула-убежище
Активируйте его в руке, и он почти мгновенно создаст прекрасное убежище. Пепельные бури не причинят вам вреда внутри, но дикие животные могут прорваться сквозь стены. В убежище есть раздатчик, в котором хранится гитара (или игральные кости) и несколько донк-поктов. В нем также есть стазисная кровать. Никогда не выходите с аванпоста без этой штуки. Одну такую вы сможете найти в личном шкафчике на станции.
OreSatchel.png
Ранец для руды
Для переноски руды без использования шахтерской тележки, вмещает 50 единиц руды. Можно опустошить в ящик, используя на нем ранец.
Совет новичкам: положите его в один из слотов карманов, а затем начните таскать с собой ящик с рудой. Любая руда, по которой вы пройдете, будет перенесена в ящик.
OreCrate.png
Ящик для руды
Используется для переноски огромного количества руды. В то время как ранец может вместить только 50 единиц, этот гигант вмещает неограниченную сумму. Его нельзя нести в руках, но можно тащить за собой.

Используйте свой ранец на ящике, чтобы опустошить содержимое внутрь. Еще лучше: Тащите его за собой, держа ранец для руды в кармане.

Voucher.gif
Шахтерский ваучер
Вы появляетесь с одним таким в кармане, может быть использован в шахтерском раздатчике для получения одного из нескольких начальных наборов с дополнительным снаряжением.
Seclite.png
Фонарик
Прикрепите его к своему акселю, чтобы освободить место в инвентаре.

Miscellaneous Equipment

Items that, while not critical to take, can be situationally useful.

Item Description
Pickaxe.png
Pickaxe
Somewhat antiquated thanks to the prevalence of the proto-kinetic accelerator and resonator. Nevertheless it can be used to dig wide tunnels, robust things in melee combat and as a backup if you lose your resonator. It can also fit inside a belt chest webbing.
Shovel.png
Shovel
Gathering sand. You can stick this in your backpack. A crappier version of a compact pickaxe
Crowbar.png
Crowbar
For removing KA mods, or just in case when there is a blackout. Spawns in your box.

Advanced Gear

The following are more advanced items that need to be purchased from a mining equipment vendor, with points:

Voucher/Reward Equipment

These items can either be acquired from a voucher, or can be bought with mining points, usually earned from delivering ore to the Ore Redemption Machine Ore Redemption Machine on the station. Prices are included.


Mining Equipment Vendor
Mining Equipment Vendor
Mining Equipment Vendor List
Item Description cPrice
1 Marker Beacon A glowing prism stone that you can anchor to the ground. Useful if you tend to get lost. a10 Points
10 Marker Beacon Same as above, but 10 beacons. a100 Points
30 Marker Beacon Same as above, but 30 beacons. a300 Points
Whiskey bottle.png
Whiskey
A bottle of alcohol, helps you forget you literally work in hell. a100 Points
Absinthe bottle.png
Absinthe
A bottle of alcohol, helps you forget you literally work in hell. a100 Points
Cigar.png
Cigar
A high-quality havana cigar. a150 Points
Soap.png
Soap
A bar of slippery soap. a200 Points
Laser pointer.png
Laser Pointer
Just a laser pointer, don't shite it into people's eyes. Useful against rogue Cyborgs. a300 Points
Facehugger.png
Toy Facehugger
An extremely realistic-looking facehugger toy, to prank the crew with. Latches onto faces and tears off masks. a300 Points
Bottle17.png
Stabilizing Serum
Can be used on legion souls to prevent them from decaying. a400 Points
Fulton beacon.png
Fulton Beacon
Creates an anchored beacon when used in hand that fulton packs can target as a drop-off point. a400 Points
BScapsule.png
Bluespace Shelter Capsule
The Shelter Capsule is indispensable for long expeditions: it creates an ash-storm proof 3x3 room complete with breathable air, a sleeper and some warm donk-pockets. a400 Points
Gar mesons.png
GAR Mesons
A pair of very sharp meson scanners. Can be thrown as a weapon, with a chance to embed. a500 Points
Miner webbing.png
Chest Webbing
Can be worn on the belt slot, stores mining equipment. a500 Points
Stimpen.png
Survival Medipen
Contains several healing and heat-stabilizing chemicals. Using more than one in a short period may cause overdosing. Takes 10 seconds to inject and only injects half the reagents unless done in low pressure environment, where it's instant. See contents here. a500 Points
Box.png
Brute First-Aid Kit
Contains bandages and brute-healing patches. a600 Points
Implanter.png
Tracking Implant Kit
Contains three tracking implants and a locator; useful if you want others to find your corpse for up to 10 minutes after death. a600 Points
Jaunter.png
Wormhole Jaunter
One-use item that creates a wormhole to a random beacon on station. The portal is unstable and will make you dizzy after using it. Can be worn on the belt slot to prevent death on chasms. a750 Points
Kinetic crusher.png
Proto-kinetic Crusher
A powerful two-handed melee weapon. Shoots kinetic bolts that don't deal damage, but can mark large creatures making the hammer deal increased damage (20->50 Brute) when used on them. It will deal even greater damage (80) on backstab.
What makes the Crusher special, is that enemies killed by it have a chance to drop trophies, powerful "modkits" that can be attached to the Crusher.
a750 Points
KineticAccelerator.png
Proto-kinetic Accelerator
The classic mining weapon. Buy it from here if you did not get one at roundstart. a750 Points
MiningScanner.png
Advanced Mining Scanner
A upgrade over the default Mining Scanner. This tool has a much larger detection radius of seven tiles (the entire screen), and updates more frequently. a800 Points
Resonator.png
Resonator
Another deadly tool. This will, when used on rock or an empty space, create a field on that spot that lasts for about five seconds before rupturing, causing serious damage (60 Brute) to anything standing on it. Just like the kinetic accelerator, it does reduced damage (20) in pressurized environments. You can activate it in your hand to switch the field to last between 3 and 5 seconds. Using it on an already-marked spot will instantly rupture the field. a800 Points
Luxury Medipen.png
Luxury Medipen
Cutting edge bluespace technology allowed Nanotrasen to compact 60u of volume into a single medipen. Contains rare and powerful chemicals used to aid in exploration of very hard enviroments. WARNING: DO NOT MIX WITH EPINEPHRINE OR ATROPINE. Takes 10 seconds to inject and only injects half the reagents unless done in low pressure environment, where it's instant. Contains 10u Salbutamol, 10u Penthrite, 10u Oxandrolone, 10u Salicyclic Acid, 10u Omnizine, and 10 Leporazine. a1000 Points
Fulton pack.png
Fulton Extraction Pack
A balloon that can be used to extract equipment or personnel who are outside (not within the station or the mining base) to a Fulton Recovery Beacon. Anything not bolted down can be moved. Swap which beacon the pack is aiming at by using the pack in hand. It has a limited number of uses, examine the pack to check how many are left. a1000 Points
Lazarus hypo.png
Lazarus Injector
A miracle injection capable of reviving simple living beings from death, making them friendly to you and the crew. Useless on humans, monkeys, and other complex living beings. Resurrect Ian for all access from a thankful Head of Personnel! Or make yourself a pet Goliath. The lazarus injector can be EMP'd to make revived mobs hostile to everyone but you. Also useful for bartering with the HoP or any staff with a pet. Expect R&D to want one, as it has high research value. a1000 Points
Pickaxe.png
Silver-plated Pickaxe
Slightly better than the default pickaxe, but still a lot worse than your starting KA. a1000 Points
Dufflebag.png
Mining Conscription Kit
Contains a proto-kinetic accelerator, survival knife, seclite, mesons, an ore scanner and satchel, an explorer suit and gas mask, a supply encryption key and a card which adds mining access to IDs. a 1500 Points
Mining jetpack.png
Mining Jetpack Upgrade
A jetpack that you can attach to any hardsuit for better mobility. Useless on Lavaland but great back on the station. a2000 Points
Cash 1000.png
Space Cash
A thousand credits, to spend however you want! Of course, it's almost completely worthless on the station. a2000 Points
Mining Hardsuit.png
Mining Hardsuit
A nostalgic suit piece from the older days of asteroid mining. Useless on Lavaland but great to explore space. Can be upgraded up to 3 times with goliath plates. a2000 Points
Pickaxe.png
Diamond Pickaxe
For when you want something shinier and better than your default pickaxe and the scientists are either too lazy or too dead to make drills or jackhammers. STILL worse than a basic KA. a2000 Points
Resonator.png
Super (Upgraded) Resonator
Like the regular resonator, but able to have 6 fields active at a time - with no damage penalty for fields that are detonated early. a2500 Points
Jump boots.png
Jump Boots
A pair of boots that allow you to jump over three tiles, skipping chasms. Does not prevent lava damage, however. a2500 Points
BScapsule.png
Luxury Shelter Capsule
Tired of cramped shelter capsules? This is for you! Comes with a three-course meal, a deluxe companion and much more. a3000 Points
BScapsule.png
Luxury Elite Bar Capsule
A luxury bar in a capsule. Bartender required and not included. a10000 Points
Modkit.png
KA White Tracer Rounds Mod
A modkit that makes your KA's projectile flight path visible, in a white color. a100 Points
Modkit.png
KA Adjustable Tracer Rounds Mod
A modkit that makes your KA's projectile flight path visible. Use in hand to cycle between colors. a150 Points
Modkit.png
Super KA Chassis Mod
A modkit that makes your KA look yellow, like one of the no longer existing Super-Kinetic Accelerators. a250 Points
Modkit.png
Hyper KA Chassis Mod
A modkit that makes your KA look orange, like one of the no longer existing Hyper-Kinetic Accelerators. a300 Points
Modkit.png
KA Range Mod
A modkit that increases your KA's range by 1. a1000 Points
Modkit.png
KA Damage Mod
A modkit that increases your KA's damage by 10. a1000 Points
Modkit.png
KA Cooldown Mod
A modkit that reduces your KA's cooldown by 0.25 seconds. a1000 Points
Modkit.png
KA AoE Damage Mod
A modkit that makes your KA hit in a 3x3 AoE, dealing 20% of the original damage per modkit. a2000 Points
MiningDrone.png
Mining Drone
This helpful little guy goes around collecting loose ore so you don't have to. Will drop its haul when you hit it with the mining scanner. Clicking on it with an empty hand will toggle it between ore collection and wildlife fighting mode, where it will attack xenos with its built-in kinetic accelerator and drill. Will not pick up sand with no nearby ore around, for some reason. Comes with an upgraded welding tool if redeemed via voucher. It cannot be repaired while it is fighting. It can be further upgraded with special modules bought from the vending machine to increase its effectiveness. a500 Points
Circuitboard.png
Drone: Melee Upgrade
Increases the Drone's melee damage. a400 Points
Circuitboard.png
Drone: Health Upgrade
Increases the Drone's health. a400 Points
Circuitboard.png
Drone: Ranged Upgrade
Decreases the Drone's ranged weapon's cooldown. a600 Points
Circuitboard.png
Drone: AI Upgrade
Installs a high tech AI into the Drone (grants a ghost control over the Drone). a1000 Points


Free Golem Equipment Vendor
Free Golem Equipment Vendor


The Free Golem ship has some extra goodies:

Golem Equipment Vendor List
Item Description cPrice
Id regular.png
Extra ID
An extra ID that works for holding money and entering the station. a250 Points
Science Goggles.png
Science Goggles
A pair of regular science goggles. a250 Points
Monkey Cube.png
Monkey Cube
A single monkey cube. Just add water. a300 Points
Utilitybelt.png
Toolbelt
A toolbelt, like the ones on station. a350 Points
Sheetrd.png
Royal Cape of the Liberator
A replica of the Liberator's cape. A must-have for every Free Golem. a500 Points
Slimegrey.png
Grey Slime Extract
Ever wanted to do Xenobiology on Lavaland? There you go. a1000 Points
Modkit.png
Trigger Guard Modification Kit
A trigger modkit that allows golems to use the Kinetic Accelerator. a1700 Points
Box.png
The Liberator's Legacy
A box with all circuit boards needed to build your own RnD department! The RnD console synchronizes with the station's server. a2000 Points

RnD Gear

The following is a list of advance items that can be acquired from your departmental techfab after research.

RnD Gear
Item Description
Miningdrill.png
Mining Drill
Can be acquired early on from RnD. It's twice as fast as the standard Pickaxe but is quickly superseded by better variants and is expensive for what it gives.
Diamonddrill.png
Diamond Tipped Mining Drill
Very powerful drill, able to almost instantly mine mineral walls. Very expensive in terms of Diamonds needed to produce however.
Sonicjack.png
Sonic Jackhammer
The epitome of mining. Can practically instantly mine through rock and walls. But it requires three times the Diamonds of a Diamond Tipped Drill.
Modkit.png
KA Triggerguard Mod
A modkit that will allow species that cannot normally fire guns to use the KA, such as golems and hulks.
Modkit.png
KA Range Mod
A modkit that increases your KA's range by 1.
Modkit.png
KA Damage Mod
A modkit that increases your KA's damage by 10.
Modkit.png
KA Cooldown Mod
A modkit that reduces your KA's cooldown by 0.25 seconds.
Modkit.png
KA AoE Mining Mod
A modkit that makes your KA mine rocks in a 3x3 AoE. It does not, however, deal AoE damage. You're usually better off carrying a plasma cutter to deal with rocks and keep the KA for combat.
Plasma Cutter.png
Plasma Cutter
A fast mining (and welding) tool. Shoots rock-breaking bolts that pierce up to 5 rocks per shot. Rechargeable by inserting plasma ore or sheets into it. Less efficient in combat than a KA, however, and even less when in high pressure.
Adv plasma cutter.gif
Advanced Plasma Cutter
A very fast mining (and welding) tool. Shoots rock-breaking bolts that pierce up to 10 rocks per shot, basically allowing you to pierce rock as fast as you can walk. Rechargeable by inserting plasma ore or sheets into it.
Bluespacemining.png
Mining Satchel of Holding
Very cheap mining satchel that can hold an unlimited amount of minerals and ore.
NV meson glasses.gif
Night Vision Mesons
These glasses work like normal mesons, but they can see perfectly in the darkness negating the need for flashlights in lavaland.


All of this gear is printed out at the supply department protolathe.

The Wildlife

Lavaland is filled with a variety of bloodthirsty alien lifeforms populating the caverns, walking just fine over the ponds and puddles of lava. Fortunately, you can fight them whilst taking minimal damage, if you have the know-how.

Useful items can be harvested from these creatures' corpses should you triumph; butcher them with a knife by attacking the corpse on Harm intent and the goods will spill out!

Wildlife
Creature Description Threat
Legion.png
Legions
Considered annoying at worst, and a free minor heal at best. These creatures unleash legion skulls, one after another at you whilst trying to keep a distance. Fortunately, each of its spawn dies in a single hit (even a single punch), and deal tickle damage to you; the legion itself can't directly hit you. It's best to go on the aggressive against these with pickaxe in hand, advancing constantly whilst picking away each of its brood. Once you've closed the gap or have it stuck in a corner, it's toast. If you fall unconscious while you're being attacked, however, you will instantly die and be turned into a Legion.


It drops a core when killed. Hit yourself with the core and it will give you a slowdown immunity for a while and slight heal. Don't think you can store these for later, though -- they will spoil after a few minutes unless you use a stabilizer from the vending machine. However active legion cores can be inserted into one's chest (as an organ) through surgery to provide a hands-free use of it, which will automatically activate if you fall into crit.
tl;dr strategy: Attack with your pickaxe/knife. Hack your way through the legion and its heads until the host is mush. Alternatively, two KA hits kill a Legion, or one KC mark detonation.

Low
Watcher.png
Watchers
Fierce, territorial beasts capable of firing freezing beams, cold enough to inflict serious freeze burns while the watcher closes in and attacks its immobilized target. Fortunately, they don't attack unless someone comes close to them, so if you don't feel confident, you can just wait until you have a few more goliath plates, or maybe some gibtonite.


Butcher a watcher for 2 pieces of diamond ore. Use your ore box for cover while shooting them with your KA from a distance. Alternatively, with a KC, close the distance before it shoots you, then alternate marking it and hitting it, and pop a survival pen afterwards.
Tip: Watchers are notably weak to explosions due to the nature of their bodies, taking over half their health in damage from even the weakest of explosions.

Medium
EdgyGoliath.png
Goliaths
The bane of many careless miners. These monsters carry a hefty health pool, a mean wallop, and a deceptively dangerous ranged tentacle attack. They are inherently resistant to lasers, so using a KA is the best option regarding dealing with these. They move at a slow pace, stopping every couple seconds to burrow tentacles under you. These will trap you for a long duration if you stand on top of them for too long.


Fighting them is simple: Shoot, step back, shoot, avoid tentacles. Repeat this process until it stops moving. Alternatively, with a KC, get in mark range, mark it, run in, hit it, run out, avoid tentacles, repeat.
Butcher a goliath for its hide and its meat. Goliath plates can be used to reinforce your hardsuit and helmet a maximum of three times, allowing you to turn your suit into something closer to a piece of riot gear if you hunt some Goliaths. The meat can be cooked in lava.

High
Tendril.png
Necropolis Tendrils
Huge spikes of organic matter, from the base of which crawl out countless monsters. Each Tendril only spawns one kind of monster, between legions, goliaths and watchers, every once in a while. The tendrils themselves are fairly fragile and will die in a few well-placed shots, if you can fight through the other mobs. Once killed, it will drop its loot, shake the earth around it for a while, and then spawn a huge chasm around it, destroying anything that did not get out of the way in time. Chasms are deadly even after formation and should be avoided.


Fighting them can involve killing all its protectors patiently, or using tactics like gibtonite. Either way, once killed, ignore the remaining monsters, grab the chest, and RUN.
When killed, they spawn necropolis chests which can contain a variety of useful artifacts, that usually cannot be found anywhere else. See the table below for the possible loot.

Medium to Very High
Goldgrub.png
Goldgrubs
Mostly harmless and quite rare. These creatures swallow up any loose, valuable ore they can find and flee when approached by a human, smashing through even solid rock on their path of escape before burrowing into the ground. A tactic toward killing one is to throw an ore towards it, and quickly charging in to kill it while it's busy eating, but note that kinetic accelerator shots do nothing against these. Their skin is reflective, requiring a pickaxe melee smackdown to ensure a kill.


When killed, they spit up multiple pieces of ore, based on what they ate. Feed them many different types of ore before killing them, and they'll spit out more of each type than you gave it! Just don't let it get away after spooking it.

None
Ash drake.png
Megafauna
Extremely big and powerful creatures, that randomly spawn in lavaland. Each one of these emits a GPS Signal that can be tracked with your own GPS, to either seek or avoid them.

To beat them and get their valuable loot, you must either have good equipment or be VERY good at dodging their attacks, as failure usually means not only death, but gibbing as well.
Their slow speed means that you can usually outrun them, although you should be careful of not letting them hitch a ride in the mining ferry, as the station has very few weapons that can damage megafauna.

EXTREME

Shiny Mobs

Common lavaland mobs now have rare mutations. Common mining mobs have a 1% chance on initialize to gain a new appearance and new stats, however, this is 5% for legions.

Wildlife
Creature Description Threat
Dwarflegion.png
Dwarf Legion
On the rare occasion that a human with dwarfism falls to a legion, they can become infested like any other. Dwarf legions have 20 less health but move slightly faster.


It drops a soul, the exact same soul as dropped by the normal legion.

It's still rather harmless. 2 KA shots kill it, a couple of pickax swings will knock it out.

Low
Magmawingwatcher.png
Magmawing Watcher
Whenever a shiny watcher appears, (which is a 1% chance), there's a 75% chance that the mutant is going to be a magmawing watcher, and a 25% chance that it is going to be an icewing watcher. When raised very close to lava, some watchers adapt to the extreme heat and change coloration. Such watchers are known as magmawings and use intense heat as their tool for hunting and defense. The magmawing watcher shoots scorching blasts instead of freezing blasts, which heats you up and can set you on fire.


Unlike normal watchers, a shot from this watcher will set you on fire, and trying to roll it out will only result in the watcher getting more free shots on you, which means that you're pretty much forced to man up, pop a survival medi-pen, and melee it to death while you lose half of your HP to fire.

It has normal watcher loot. It's really simply just not worth fighting.

High
Icewingwatcher.png
Icewing Watcher
Whenever a shiny watcher appears, (which is a 1% chance), there's a 25% chance that the mutant is going to be an icewing watcher, and a 75% chance that it is going to be a magmawing watcher. Very rarely, some watchers will eke out an existence far from heat sources. In the absence of warmth, their wings will become papery and turn to an icy blue; these watchers are fragile but much quicker to fire their trademark freezing blasts. The icewing watcher has 50 less health and fire shots 33% more often, as well as dropping 5 diamonds and no sinew


It's a beefed up watcher which is more tanky and shoots more often. Treat it like a normal watcher, except you have to get into cover a bit quicker each time.

It has normal watcher loot, but drops 5 diamonds instead of 2, and drops no sinew.

High
Ancientgoliath.png
Ancient Goliath
Goliaths are biologically immortal, and rare specimens have survived for centuries. This one is clearly ancient, and its tentacles constantly churn the earth around it. Tentacles constantly extrude from the ground around it, even when it is not aggroed to any particular object.


It is recommended that you clear an area around the ancient goliath so that you can take shots at the ancient goliath without getting snagged by the tentacles. Once you've done that, just run circles around the thing while shooting at it, and dodging any emerging tentacles.

When killed, they drop their goliath hide directly, more can be obtained through butchering.

Very High

Necropolis Chest Loot

Necropolis Chests are guaranteed whenever you destroy a tendril or a pulsating tumor. They also drop from the Legion megafauna, when you kill a Stage 3 skull.

Necropolis Chest Loot
Name Description
Paradox bag.png Paradox Bags A pair of bags with a linked storage: anything that is put in one can be pulled out of the other and vice versa.
Cult hardsuit.png Nar'Sien Hardsuit A cultist's hardsuit. It is very resistant to melee and bullet damage and fairly resistant to other kinds of damage; it also fits in backpacks. Removed in May 2020.

melee = 70, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30, fire = 40, acid = 75

Soulstone.png Soulstone A soulstone much like the kind used by a Blood Cult or by the chaplain on MetaStation, except it can be used multiple times. When used on an unconscious person or on a corpse it disintegrates it, and traps the soul inside the gem. The soul can then be released as a weak ghost bound to the will of the soulstone's owner, or it can be put into a construct shell, if you somehow own one.
Katana.gif Cursed Katana A very sharp katana for ninja enthusiasts. It deals 40 damage to unarmored targets (energy swords, for comparison, deal 30). It also has a 50% chance of deflecting melee attacks. But it's cursed so you cannot drop it and it gives you a brain trauma that make you stalked.
Godeye.gif Eye of God A strange eye. It can be worn on the glasses slot to gain x-ray vision plus night vision, but it cannot be removed. If you find a second Eye of God, you can wear that on top of the existing one to form a pair of Eyes of God, which looks cool but has no real benefit.
Flight potion.png Flight Potion
("Strange Elixir")
A bottle containing 5 units of flight potion. Ingesting flight potion will turn the drinker into an angel: a human with wings. Wings allow jetpack-like movement wherever there's air when activated, also giving increased speed and free movement over tables and chasms. You lose your back slot as an angel.

It only works when drinking at least 5 units, so do not dilute or split the content. Does 20 brute damage when drunk.

Diamond Pickaxe.png Diamond Pickaxe A faster pickaxe, how exciting. Removed in May 2020.
Cursed heart.gif Cursed Heart A cursed heart. When used, it grants fast regeneration, but it must be pumped manually at least once every 3 seconds and one second early to account for lag. Screen turns red if you miss a beat and lose 100u of blood but gain 50u every successful pump. Warning though, there is no warning except by medical scanner on how close you are to death. Before use I recommend that whoever uses this has a blood bag ready for transfusion and a medical scanner to keep an eye on your blood level.
Bottled ship.png Ship in a Bottle When used, spawns a Mysterious Boat, which can travel over lava without need for oars.
Champion hardsuit.png Champion's Hardsuit A hardsuit coming from a Khorne BerserkerChampion. It's fairly resistant, has no slowdown, and is immune to fire.

melee = 65, bullet = 50, laser = 50, energy = 50, bomb = 50, bio = 100, rad = 100, fire = 80, acid = 80

Sord.png Sord An unbelievably shitty sword.
Possessed blade.png Possessed Blade A sword possessed by a talking ghost. Exactly the same as the chaplain's Null Rod variant. Removed in May 2020.
Dark blessing.png Dark Blessing A god-blessed armblade. Picking it up will make it undroppable, and it's weaker than a real armblade, although still fairly strong and sharp. Exactly the same as the chaplain's Null Rod variant. Removed in May 2020.
Dusty shard.gif Dusty Shard When used, spawns a power miner bound to you. The type is chosen at random.
Warp cube.gif Red/Blue Cube A pair of cubes. When one is used, it teleports the user to the location of the other cube, with no cooldown.
Wisp lantern.png Wisp Lantern A lantern containing a wisp. When used, it releases the wisp, making it orbit around the user's head and granting it thermal vision and serving as a light source. It can be returned to the lantern by using it once again. The lantern does not otherwise need to be carried or protected for the effect to persist.
Immortality talisman.png Immortality Talisman A magic talisman. When used, it makes the user invulnerable but immobile for ten seconds. Being invulnerable does not protect from instant death effects such as singularities or point-blank bombs. Has a 60 seconds cooldown.
Clusterbang.png Inferno Grenade A clusterbuster grenade that, when activated, spawns several incendiary grenades, each releasing a plasma fire. Removed in May 2020.
Inquisitor hardsuit.png Inquisitor Hardsuit and Hell Water An inquisitor hardsuit. A heavily armored fireproof and magic resistant hardsuit that has no slowdown. Comes with a bottle of Hell Water, an incredibly dangerous reagent which sets the drinker on fire while also destroying his brain. Removed in May 2020.

melee = 65, bullet = 50, laser = 50, energy = 50, bomb = 50, bio = 100, rad = 100, fire = 80, acid = 80

Summon spellbook.png Instant Summons Spellbook A spellbook that grants you Instant Summons. When first used, it binds the item currently in your hand; every time it is used after will teleport the linked item (and any container it should be inside) to your hand.
Voodoo.png Wicker Doll A voodoo doll. To link it to someone, grab a small item they have touched and insert it into the doll; using the doll will allow you to choose a target based on the fingerprints on the inserted item.
  • When using a hot item on it (I.E. welder/match/lighter) it will heat the target.
  • When using a sharp item on it it will cause severe pain to the target, stunning it.
  • When using a bike horn on it it will HONK him, also dealing ear damage.
  • Setting the doll on fire will also set the target on fire.
  • When using the doll while targeting the head, it will make the target dizzy.
  • When using the doll while targeting an arm, the target will use that hand, or any item on it, on a random nearby mob.
  • When using the doll while targeting a leg, it will move the target randomly by a step.
  • When using the doll while targeting the eyes, it will allow the user to see through the target's eyes for ten seconds.
  • When using the doll while targeting the mouth, it will force the target to speak a user-inputted sentence. Radio prefixes such as ; can be used.

After being used, the doll has a chance of revealing its general direction or, more rarely, the room it's in, to the target. If it's set on fire, it has a 100% chance of revealing the room.
To remove the linking item from a doll, use it while you're targeting the chest.

Book1.png Book of Babel Instantly teaches you all languages. One time use only.
Ladder00.png Jacob's Ladder A ladder that extends all the way to a different Z-level.
Modkit.png KA Death Syphon/bounty Modkit Disk Allows you to make a modkit that when killing or assisting in killing a creature permanently increases your damage against that type of creature.
Modkit.png AoE Hybrid Modkit Disk A disk that allows you to make a Kinetic Accelerator Modkit that allows it to both mine and deal damage in a 3x3 AoE. Secondary targets receive 25% of the original target's damage, up from the 20% of the normal AoE damage modkit
Modkit.png KA Rapid Repeater Modkit Disk Allows you to create a modkit that greatly reduces the KA's cooldown on striking a living target or rock, but greatly increases its base cooldown. Don't miss!
Modkit.png KA Resonator Blast Mod Disk A tech disk that allows you to create a mod that uses the kenetic accelerator to fire shots that leave and detonate Resonator blasts.
Modkit crystal.png Lifesteal Crystal Modkit A mod kit that, like the name suggests, steals life from enemies you attack. Comes with a free cult blankie!
Memento mori.png Memento Mori A necklace that once equipped links your life to it. You cannot die while it is equipped but if removed turns you into dust.

Note: Megafauna are the exception and will still turn you into gibs if you're knocked into critical condition.

Asclepius active.gif Rod of Asclepius A rod that can be used to make yourself start swearing an oath. If you finish the oath, the staff will bind to your hand, giving you a healing aura and pacifism. You will also gain the ability to perform multiple surgeries at once.
Concussive gauntlets.gif Concussive Gauntlets Jackhammer in the shape of gloves, for fast mining without needing to hold any tools.

For the bosses' loot, see Megafauna.

Pulsating Tumor

See Pulsating Tumor

Crusher trophies

Each time you kill a Lavaland enemy with the Crusher, there is a chance that it drops a trophy. These can be attached to your Crusher for unique effects.

Item Enemy Description
Legion skull.png
Legion skull
Legion Makes your Crusher recharge faster.
Goliath tentacle trophy.png
Goliath tentacle
Goliath Mark detonations deal more damage the more health you're missing.
Watcher wing.png
Watcher wing
Watcher Mark detonations delay some creatures from using certain attacks for 0.5 seconds.
Magma wing.png
Magmawing Watcher wing
Magmawing Watcher After a mark detonation, the next destabilizer shot will deal damage.
Ice wing.png
Icewing Watcher wing
Icewing Watcher Similar to normal Watcher wings, but lasts 0.8 seconds over 0.5 seconds.
Hunter eye.png
Eye of a blood-drunk hunter
Blood-drunk Miner On mark detonation, gain stun immunity, damage-slowdown immunity and 90% damage reduction for one second.
Tail spike.png
Tail spike
Ash Drake Mark detonations deal area damage and push enemies back.
Demon claws.png
Demon claws
Bubblegum Melee hits deal bonus damage and heal you. 500% as strong during a mark detonation.
Blaster tubes.png
Blaster tubes
Colossus On mark detonation, the next shot moves slower, but deals damage.
Vortex talisman.png
Vortex talisman
Hierophant Mark detonations create barriers that only you can pass.

Craftables

Not only can you kill the local fauna, you can also cobble together items from their smashed remains. Open the crafting menu for this.

Item Description
Dragon armor.png
Ash Drake armor
A really strong, storm proof hardsuit that doesn't slow you down. 5 Ash Drake hide, 2 Watcher sinews, 10 bones.

melee = 70, bullet = 30, laser = 50, energy = 40, bomb = 70, bio = 60, rad = 50, fire = 100, acid = 100.

Goliath cloak.png
Goliath Cloak
Weaker than the standard explorer suits and can't be upgraded, but way more stylish. 2 leather, 2 Watcher sinews, 2 Goliath hides. To get leather, strip goliath hide with your knife, wash it in the sinks on the mining base, then throw it in the microwave.

ALSO: This may call itself a cloak, but it goes in your bodywear slot, like a hardsuit or the explorer suit. It's not a real cloak. melee = 35, bullet = 10, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 60, acid = 60

Файл:Goliath boat.png
Lava Boat
A boat that can travel over lava, but is terribly unsafe as it'll usually set both you and held items on fire. Needs an oar to move. Crafted from three Goliath hides.
Oar.png
Goliath Bone Oar
An oar crafted from two Goliath bones. Robust.
Bonfire.png
Bonfire
Perfect for roasting lizard tails over. Five tower-cap logs.
Mushroom bowl.png
Mushroom Bowl
A bowl made out of mushrooms. Crafted from five Polypore mushroom shavings.


Xenoforms

You're not always the only sentient being on the planet. Aside from the lovecraftian horrors living down there you may also content with several groups or factions of beings on the planet. Some hostile, some friendly.

The follow is a list of all known sentient groups found on the planet based on information sent from recon squads.

Podmen

Recon Expedition #4
Threat Level: Minimal, Non Hostile
Note: A small group of podmen were observed living inside a sealed vault. They appear minimally armed and seem to avoid leaving their home.

Golems

Recon Expedition #9
Threat Level: Minimal, Non Hostile
Note: A unidentified flying object was seen crashing by Recon Team Charlie during expedition #8. Alpha team on expedition #9 located a group of golems, the golems appeared utterly uninterested in their surroundings all things considered.

Ashwalkers

Recon Expedition #13
Threat Level: Medium, Hostile
Note: It appears a group of Basiliscus Lizretus, also known as Lizardmen, live on the planet, they are hostile to all intruders. These 'ashwalkers' only started to appear when mining operations started, they are agile but lightly armed, wielding primitively forged armor and spears. They appear to also have a hostile relationship with the wildlife, having been observed killing and dragging wildlife corpses away, as to why they need these corpses the recon team is unable to ascertain.

Syndicate Agents

Recon Expedition #45
Threat Level:Extreme, Hostile
Notes: It has come to attention that the syndicate (direct corporation/group unknown) has recently set up a large compound in lavaland. This may explain where expedition #38-44 has gone. They are equipped with high end weaponry and has been stated that trace bits of gunpowder has been found around the lava moat that the base is stationed in, suggesting that this base may be wired to self-destruct. We also detected radio waves coming and going from the compound. If found, turn back and report to your superiors immediately.

The Ores

These are what you should be looking out for, generally try and get a good mix of the more exotic ore types. Iron ore is ok but it sells for little and is highly abundant on the station already.

Name Wall Raw Ore Money Reward Value Processed Ore Frequency Uses
Iron Ironwall.png Ironore.png 1 Metal.png Very Common For just about everything.
Sand Minefloor.png Sandore.png 1
Glass.png
Very Common For making glass, which has a plethora of station applications. Activate sand in your hand to make sandstone bricks. These can be used to make dirt which can be used to grow plants.
Plasma Plasmawall.png Plasmaore.png 15 Plasmadone.png Common Ship sheets back to Centcom for bonus money to the cargo budget.
Silver Silverwall.png Silverore.png 16 Silverdone.png Semi-Common Making dosh, mechs, and researching Bluespace.
Gold Goldwall.png Goldore.png 18 Golddone.png Semi-Common For making various electronics or pimping out Beepsky.
Titanium Titaniumrock.png Titaniumore.png 30 Titaniumdone.png Uncommon For high-tech mechs or R&D components. Also for building shuttle walls and floors.
Uranium Uraniumwall.png Uraniumore.png 30 Uraniumdone.png Uncommon For making you radioactive (notice: no joke, this shit is deadly as a wall or a door). Delicious cocktails.
Diamond Diamondwall.png Diamondore.png 50 Diamonddone.png Rare For making mech parts, among other industrial uses.
Bluespace Crystal BluespaceCrystalWall.png Bluespace Crystal.png 50 BS polycrystal.png Rare These crystals can be used in various ways. Give them to science to increase bluespace science, hold onto them to use as a risk free jaunter, or throw them at people to make them teleport randomly (often into space.)
Bananium Bananimumwall.png Bananimumore.png 60 Bananiumdone.png HONK! A rare and unusual mineral found exclusively in clown-controlled space. Used only for the H.O.N.K. mech and other clownlike items.
Gibtonite Gibtonitewall.gif Gibtoniteore.png N/A Uncommon For trolling miners blowing shit up, whether they be solid asteroid or other things. Hitting it with your mining tools will start a chain reaction. If you don't stop the reaction with your mining scanner in time, the gibtonite will explode. If you do, you can mine the ore, pick it up (you need both hands free) and use it as an explosive. The closer the gibtonite was to exploding before defused, the more potent its power. Cannot be forged or turned in to the Ore Redemption Machine Ore Redemption Machine, so don't bring any of this to the station or else you'll be arrested ignored by security because they don't know what the hell it is. Gibtonite can be used to craft a Chemical Payload ChemPayload.gif.

How to obtain Gibtonite: Hit ore, count to 8 flashes of the ore then hit it with your scanner. Gibtonite varies in the number of reactions it has, so you may get lower quality ore. Use 2 of the 0 reaction ores (the most potent) to blow open the AI core and make it cry at it's malf failure!

Alloys

Some ores can be smelted to produce alloys.

Plasteel
Plasteel


Plastitanium
Plastitanium
Можно найти в: Syndicate spacecraft
Используется для: Evil walls and floors
Использование: Use it to create the walls and flooring used in a Syndicate spacecraft
Описание
An alloy of plasma and titanium.

Who Needs What

Miners don't have to deliver ores directly to departments -- they can if they want, or if those bastards are too lazy to leave their fortress of autism science -- but it never hurts to know what to aim for.

  • Scientists at least a bit of every ore. In exchange, they may give you upgrades for your Kinetic Accelerator, a Plasma Cutter, a Mining Satchel of Holding, and, if you're lucky, Night Vision Meson Scanners or a Bag of Holding!
  • Roboticists need diamond, uranium, silver and gold for building mech parts. Give them enough and you've indirectly helped out most of the departments on the station if the Roboticists are competent enough to build helpful stompy mechs for everybody! Too bad the lavaproof Firefighter is the only good mech for mining. Get a Clarke and reap the profits.
  • The Quartermaster may want mineral sheets to trade them in for bonus supply credits. Plasma in particular is both common and valuable.
  • Everybody could always use more iron, glass and plasteel, but especially Roboticists and Station Engineers.
  • The Chemist and Xenobiologist will all appreciate having extra plasma.
  • A competent Virologist can use several sheets of uranium to create incredibly powerful healing viruses that let you heal out of crit in two seconds.
  • A Clown with Bananium is a grateful and dangerous ally.
  • The Bartender can use a few sheets of uranium or iron to craft some of his rarest cocktails.

Secrets of Lavaland

While on Lavaland, you may come upon artificial structures. They can have items ranging from magical artifacts, to other lifeforms, to alien facehuggers. If you are at all unsure, always let your mining buddies know using :u before going in: some ruins can be very dangerous.

Tips

  • Always go with at least two other people when mining. Not only can you mine faster together, the chance that they could both be 'lings/traitors is rather low. Pickaxe to the skull tends to put down most people.
  • You can view the contents of a mining satchel as if it were a backpack.
  • Middle mouse click swaps your hand, allowing you to shoot minerals and grat them with the satchel quickly.
  • Minebots are great at distracting monsters. Just walk near and bash the distracted target with your drill. They can take quite a beating, though goliaths can take them down pretty quickly if you're not quick enough. Plus they collect all the crap gibtonite left.
  • The Proto-kinetic Accelerator can destroy electrified grilles without needing a pair of insulated gloves.
  • The Proto-kinetic Accelerator will obliterate a space carp in one hit while in space.
  • You can dual wield PKAs. Use harm intent to fire both at once.
  • The Head of Personnel may reward you with all access if you resurrect Ian. Also, sometimes the Research Director will reward you for a pet gold grub.
  • If you're expecting trouble on the station, consider taking out a window on the mining shuttle before you return to make a quick getaway so you're not trapped like a rat in a cage.
  • The mining drone can be repaired with a welding tool, but not in the middle of a fight. A goliath will always win in a one on one fight with a mining drone.
  • You could alternatively buy the drone, fully upgrade it, give it an AI Module, and tell it to go valid-hunt. A mining drone dragging a bar of soap is surprisingly robust against even changelings.
  • Life improving things:
    • Mining suit upgrade : Goliath plates add +10% melee resist each time when applied to a suit. The plates will stack until they reach 30%, which may help you live in case a goliath grabs you.
    • Security Jumpsuit : This gives a +10% melee resist to everywhere but your head. Nag the QM or HoP to give you one.
    • Augmentations : Augs are VERY useful for miners, as healing with a welder is ultimately easier. Plus they work differently than armor when it comes to protection, instead reducing all brute damage taken by an augmented body part by 5 (4 for burn). Also they are ashproof. If you get fully augumented, you are ash storm proof. Downside : EMP vulnerability.
  • Kinetic accelerators can be used as infinite tools to navigate space, since every time you fire, it'll throw you in the opposite direction.
  • Sentient minebots can very easily be commanded to go help security if there is an imminent threat to the station. Their melee saw is very robust, and works just as well as on the station as it is on lavaland. The proto-kinetic accelerator that they are equipped with is very robust when in space.
  • If you dont have a mining satchel of holding, and no ore box, you can deconstruct tables in the library (the curator is probably too busy organizing a game of D&D to really care much) to obtain wooden planks. You can then use these wooden planks to fabricate an ore box.
  • If science hasn't researched Advanced Mining Technology within 10 minutes of the start of the shift, please remind them. There is normally at least 1 single person in science competent enough to do so.

Dead Space

A traitorous miner has a lot of advantages. You have a space suit for free right away and a robust pickaxe. Certain minerals you'll find have more "specialized" uses -- uranium structures will irradiate people, plasma can start fires, gibtonite goes boom. You can also buy dangerous "mining" tools and possibly even revive those monsters you've been fighting. As long as you have some mineral wealth or an ore box with you, no one will suspect your presence around the station, even in highly restricted areas like robotics or toxins, and if you are smart enough, you could get a big stompy mech to drill people to death! In addition, Lavaland is isolated, dangerous, and as expansive as you're willing to dig out. Plenty of room for somebody to get lost in... Forever!

Tips for Traitoring

  • If you're a miner and you have to kill another miner; there's a really easy way to block communications one way so he can't call for help.
    • Grab a multitool, go to the mining communications room.
    • Use the multi tool on the relay and make sure the relay isn't sending, meaning your headset won't go to people on the station.
    • Kill your target with their shouts for help unheard.
  • You can get plasma at exactly the heat you need for canister bombs by welding a plasma door in vacuum. Use an air pump to take it, then put [REDACTED] KPa into an empty large tank (the size of plasma, emergency O2, etc). You can then ignite it with a can of pure O2 set to release at 1013.25 KPa. This is the Shaft Miner's canister bomb. It's easy to set up on Lavaland.
  • More than one uranium wall is hilariously deadly, as they give off a pulse of radiation every couple of seconds. This pulse makes other uranium walls in range pulse as well, and they all run on their own timer.
  • Tiers 0-1-2-3 can gib bodies, remember mining suits take 50% of damage away from bombs, so strip miners you want to make disappear forever first.
  • Ripley is a fairly robust murdering tool, if you can, convince robotics to put a gravity catapult on it. SLAM PEOPLE INTO WALLS. THE SUFFERING NEVER ENDS.
  • Space is your best ally. Your weapons are more lethal in space, and anyone who wants to chase you will need access to a jetpack and EVA gear. Make people fight on your terms by blowing up the station with various Gibtonite charges, or bust in, stun and drag targets into space.
  • You can make a chemical payload container using any shitty bit of gibtonite. This can be useful for making chemical bombs, but it relies on knowing how to obtain specific chemicals that can be robust and accessible to a Miner.

Tips for Culting

If you're a miner, Mining Station is the perfect hive for a cult. The back room can easily be broken down by Constructs, runes can be placed, and a single artificer can make it very difficult for Security to try and raid. Remember to cut cameras, so a Non-Asimov AI doesn't bolt and electrocute every door. Remember to use Teleport other to get Cultists off station and into safe custody. Warning: Teleporting from Lavaland will make the destination rune glow brightly and open a rift in reality that may not only reveal the rune, but the location of your base as well.

Командование Капитан, Глава персонала
Служба Безопасности Начальник Охраны, Офицер Службы Безопасности, Надзиратель, Детектив
Инженерия Главный Инженер, Инженер, Атмосферный Техник
Наука Руководитель Исследований, Ученый, Робототехник, Генетик
Медицина Главный Врач, Врач, Парамедик, Химик, Вирусолог
Сервис Уборщик, Бармен, Повар, Ботаник, Клоун, Мим, Капеллан, Куратор
Гражданские Квартирмейстер, Грузчик, Шахтер, Ассистент, Адвокат, Психолог, Заключенный
Не люди ИИ, Киборг, Позитронный Мозг, Дрон, Персональный ИИ, Конструкт, Призрак, Воображаемый Друг, Разделенная личность
Антагонисты Предатель, Еретик, Генокрад, Вампир, Неисправный ИИ, Ядерный Оперативник, Кровавый Культист, Часовой Культист, Революционер, Маг, Блоб, Похититель, Голопаразит, Ксеноморф, Паук, Свармеры, Восставший, Морф, Кошмар, Космический Ниндзя, Демон Бойни, Пират, Разумная Болезнь, Одержимый, Беглецы, Охотники, Космический Дракон, Элитные мобы, Разумная Слизь
Особые Представитель ЦК, Отряд Смерти, Команда Экстренного Реагирования, Хроно Легионер, Горец, Ян, Космическая Роль